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[REZOLVAT] Login TextDraw


qSorin
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  • Username:SorinGamerYT
  • Problema întălnită:Cand dau pe textdraw-ul Login il apasa pe ala de la Close
  • Detalii despre problemă: sus ❤️
  • Ce ai încercat să faci înainte să postezi?:Sa fac un sistem de login pe textdraw pe un gm de la zero !
  • Cod sursă (recomandat pastebin.com) : https://pastebin.com/map1SCRt
  • Alte detalii: Ajutor gucci !
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Ai creat PTD-ul dar nu i-ai specificat si PlayerTextDrawTextSize care reprezinta zona in care poti da click a unui TD clickable.

Respecta si vei fi respectat.

 

BigInt Pawn:

Pacman C++: 

Snake C++:

Minesweeper C++:

 

mattbb.cash

leaks.ro

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	PhoneTD[playerid][0] = CreatePlayerTextDraw(playerid, 361.515838, 201.083282, "ld_poke:cd1d");
	PlayerTextDrawTextSize(playerid, PhoneTD[playerid][0], 101.000000, 239.000000); //
	PlayerTextDrawAlignment(playerid, PhoneTD[playerid][0], 1);
	PlayerTextDrawColor(playerid, PhoneTD[playerid][0], 2139919871);
	PlayerTextDrawSetShadow(playerid, PhoneTD[playerid][0], 0);
	PlayerTextDrawBackgroundColor(playerid, PhoneTD[playerid][0], 255);
	PlayerTextDrawFont(playerid, PhoneTD[playerid][0], 4);
	PlayerTextDrawSetProportional(playerid, PhoneTD[playerid][0], 0);

Acesta este un buton de pe TD-ul meu de iPhone. Tie iti lipseste linia pe care ti-am semnat-o cu "//".

Respecta si vei fi respectat.

 

BigInt Pawn:

Pacman C++: 

Snake C++:

Minesweeper C++:

 

mattbb.cash

leaks.ro

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Acum 1 minut, Matt a spus:

	PhoneTD[playerid][0] = CreatePlayerTextDraw(playerid, 361.515838, 201.083282, "ld_poke:cd1d");
	PlayerTextDrawTextSize(playerid, PhoneTD[playerid][0], 101.000000, 239.000000); //
	PlayerTextDrawAlignment(playerid, PhoneTD[playerid][0], 1);
	PlayerTextDrawColor(playerid, PhoneTD[playerid][0], 2139919871);
	PlayerTextDrawSetShadow(playerid, PhoneTD[playerid][0], 0);
	PlayerTextDrawBackgroundColor(playerid, PhoneTD[playerid][0], 255);
	PlayerTextDrawFont(playerid, PhoneTD[playerid][0], 4);
	PlayerTextDrawSetProportional(playerid, PhoneTD[playerid][0], 0);

Acesta este un buton de pe TD-ul meu de iPhone. Tie iti lipseste linia pe care ti-am semnat-o cu "//".

Aaa, si cat sa pun ca rezultat ?

Edited by SorinGamerYT
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Un alt exemplu poate iti dai seama mai bine

    RaceTD[playerid][0] = CreatePlayerTextDraw(playerid, 107.333335, 202.270370, "usebox");
    PlayerTextDrawLetterSize(playerid, RaceTD[playerid][0], 0.000000, 5.767283);
    PlayerTextDrawTextSize(playerid, RaceTD[playerid][0], 2.666666, 0.000000);//
    PlayerTextDrawAlignment(playerid, RaceTD[playerid][0], 1);
    PlayerTextDrawColor(playerid, RaceTD[playerid][0], 0);
    PlayerTextDrawUseBox(playerid, RaceTD[playerid][0], true);
    PlayerTextDrawBoxColor(playerid, RaceTD[playerid][0], 102);
    PlayerTextDrawSetShadow(playerid, RaceTD[playerid][0], 0);
    PlayerTextDrawSetOutline(playerid, RaceTD[playerid][0], 0);
    PlayerTextDrawFont(playerid, RaceTD[playerid][0], 0);

 

LINIA TI-AM INSEMNATO EU CU "//"

 

 

 

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Chiar acum, SorinGamerYT a spus:

Aaa, si cat sa bun ca rezultat ?

In functie de TD-ul tau pui acele coord. Eu de obicei le pun la nimereala pana nimeresc.

Respecta si vei fi respectat.

 

BigInt Pawn:

Pacman C++: 

Snake C++:

Minesweeper C++:

 

mattbb.cash

leaks.ro

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