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Mod de joc - Diverse-RolePlay


Filip
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On 6/26/2018 at 2:56 PM, Filip said:

Username: Filip.
Nume gamemode: Diverse-RolePlay
Creator (sau editor): Codeblockz
Poze/Video în care prezinţi modul de joc: nu am
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Update list:

[*]Added ingame UCP. [*]Totally redone, optimized, menu-based inventory for players, houses. [*]Added /v lights as an alternative to the Fire key. [*]Wrote 'PData' library for automated saving and loading of strings, floats and integers. Requires no MySQL knowledge. Optimized edition. *Unused since I'm now scripting alone.* [*]Added Tagging system for factions and admins, /tag. Supports: Fonts, Font Size, Bold, Color, Pos/Angle. [*]Added Silencers and /silencer for Colt M1911s. [*]Major optimizations. [*]Business and house saving re-written, optimized to be over 3000x faster. [*]Converted /v spawn to a dialog menu instead of /v spawn (1-3). [*]Many bug fixes/typo fixes. [*]/v radio works for all vehicles now instead of just personal cars. [*]Rewrote ban system to check for IP, Username AND SA:MP's gpci, making it extremely hard to ban-evade. [*]Fixed toy system. [*]Commands /call, /sms, /contacts and /(h)angup have been added for easier interactions with phone calls. [*]Replaced reloading text with a progress bar. [*]Added RemoveInvItem(playerid,itemid,amt,slot). [*]Added the ability to change the material of house and biz objects. [*]Added progress bar to gas stations. [*]Added per-layer material resetting to object editing in houses and bizzes. [*]Added Boombox as an inventory-based item, any player over 24 TLS can get a boombox. [*]Added /lights to houses. [*]Added Furniture Rights to businesses and house. [*]Added /door. [*]Added a textdraw to the loading screen. [*]Added multiple chatlines to the chat-types that were missing it. [*]Added /togb, /ajail(shortcut to adminjail), etc. [*]Added the ability to put ciggy in ur hand, mouth, etc. [*]Added /biz setexit and /biz setcp (for setting the buy-stuff-checkpoint) [*]Added /biz bareswitch, to switch to an empty interior and build from scratch. [*]Added /carsign for cops [*]Added corpse system [*]Added shots fired warning for cops. Silenced guns and houses/bizzes excluded. [*]Added tons of utility functions. [*]Added /v corpse to take corpses out of your vehicles trunk. [*]Added /lockdoor for /door. [*]Changed the reset material and material-layer system to stream objects on reset. [*]Made it so there are 3 IC days per 1 day IRL. [*]Added /unsethduty to force helpers off-duty. [*]Now the selected material-layer you're editing is high-lighted red. [*]Made it so the "H" key runs /door. [*]Added /house lookout to see who's outside your house door, moves your camera. [*]/hack now tells the admin if the player is health-hacking so the admin doesn't have to manually check if their HP changed. [*]Added /house bank/deposit/withdraw and /biz bank/deposit/withdraw for money storage. [*]You must be near a safe to access bizz/house safe/bank. [*]Added /house plantsafe for convenience. [*]Made it so regular users can use Pay N' Spray, however they have limited uses that regenerate. [*]Made house/biz safes require a combo to open them. When unlocked anyone can access the funds/items. [*]Made /house plantsafe work with Furniture Rights. [*]Converted /house and /biz setcombo to /safe setcombo, works with both businesses and houses. [*]Added /safe [lock/unlock], when a player who doesn't own the house enters an incorrect combo it notifies the house owner. [*]Added drive-thrus that close at night. [*]Modified /house [usage] and /biz [usage] to be-able to fit all the commands. [*]Moved all RECENT and NEW Textdraws to a separate location. (better organization) [*]Added the ability to pawn cellphones and watches at the hardware store, just like in the original script. #tbt 2009. [*]Added debit/cash payment method option to stores. [*]Added cheat protection from NPC control hacks. [*]Added speed traps [*]Added /lights for house lights. [*]Added DMV and SAN News to /locations [*]Added car bombs for factions to order. [*]Added wire transferring. (w/ anti money farm) [*]Added GPDID to prevent client-dialog manipulation. [*]New, better, optimized MDC for police. [*]Added /propose, /divorce. [*]You can't despawn a vehicle when a corpse is inside. [*]Added /searchtrunk, everyone can search open trunks - but not take from them. You are notified if there is a corpse in the trunk. [*]Made it so anyone can remove a corpse from a vehicle while the trunk's opened. [*]Corpses now only cleanup if they aren't being actively used in roleplay. [*]When a corpse has been left in a car for too long it occasionally prints in purple to new players the follow: ***A foul odour can be smelt emitting from the 'VehName' [*]/factionbonus now saves and loads. [*]Added boat dealership. [*]Added boat dealership to /locations. [*]Redid the wheel-selection menu for cars, now uses textdraws. [*]Added business inventories. [*]Completely refactored and optimized how house-inventories are handled by the gamemode. [*]Cops can now drop/store non-weapon/non-ammo items. [*]Added the option to Pawn MP3 players at the hardware shop. (Cellphones and Watches can of course still be pawned.) [*]Added house rentals "/house [rentfee/rentlist/rentto/unrent]" [*]Right Mouse Button now stops your current animation as a shortcut to /stopanim. [*]/house interior is now totally bug free. [*]Completely re-wrote the registration system, it now caches applications to for any-time approval regardless of whether or not the player is online. [*]Business names and slogans, faction names too - are now properly 'escaped' to allow for apostrophes again without causing the database grief. [*]Guns no longer linger on your back when you store them in a vehicle. [*]Fixed some issues with registration and MySQL malforming data when an online-players app is accepted. [*]Fixed incorrect pricing on /createhouse [*]Changed 'Position in queue' in pending-app info to 'Applications pending'. [*]Handcuffs are now automatically removed after being arrested. [*]Fixed a bug with house and business furnishing rights. [*]/bring now works as an alternative to /gethere. [*]Drug effects last 1/3rd as long [*]Addded /abiz for developers. [*]Added a warning to /biz bareswitch. [*]Fixed a few typos. [*]Updated/improved gas-station dialog. [*]Fixed /take inv for cops - it now also only takes guns and drugs. [*]Fixed 'you're currently on route' message while braking in a vehicle while on job duty. [*]Fixed /newsspawn [*]Added bulletproof vest to ammunation. [*]Added backpacks to hide holsters. [*]Added email address support, if you set your email, you can recover your password via the Web-UCP. [*]Added /despawnnewscar and /despawnrlscar. [*]Added in-game map editor and "Mapper" rank. [*]Cops now lose their weapons when they quit their faction. [*]Fixed all deprecated lengthless strings in sscanf references. [*]Heavily improved in-game map editor. (Still some improvements to go.) [*]Added a dialog to /house sell telling you your houses value. [*]Made biz-exit markers an 'information' pick-up icon. (Works nicer with biz-CP system.) (Part of /biz setcp fix) [*]Added "Radio Los Santos" radio station, DJ'd by RLS leaders. [*]Fixed URL-based music not refreshing when entering non-personal vehicles. [*]Improved RLS' in-game DJ system. (/stream) [*]Now all passengers in a car can use /v radio. (More realistic.) [*]Added /findmapping, /map mine - to find all of a certain mapper's mapping. (and edit it) [*]Fixed 'Previous Page' in in-game UCP's Ban List. [*]Fixed '/event 0' changing the server name to a name containing the old site. [*]Fixed lingering /carsign's. [*]Added object-selector to house, business and map object editor. (Before it'd automatically pick the object highest in the array because the ModelSelection include doesn't have the callbacks to properly handle this.) I feel we've done this as efficiently as possible, with low resource usage. [*]Many miscellaneous improvements, fixes, optimizations. [*]Totally re-wrote house and business furniture saving/loading. [*]Fixed a MAJOR exploit with name-changes via the game-UCP. (Thankfully no-one found it out.) [*]Added name-change ticket support to ingame UCP's name-change system. [*]Basketball added to Ganton courts. (See /help for usage.) [*]Fixed shipments being empty or not spawning if the orderer crashes or logs off. [*]Improved basketball, you can no longer exit the court with the ball, or shoot it out of the court. If you leave the court you auto-quit the basketball game. [*]Added a 5 second delay in between dunks to prevent dunk-spam. [*]Made weather set to a default one while in interiors. (houses, interiors, businesses.) [*]Added a 1 second delay after grabbing the basketball to prevent accidental dunks.(Not noticeable when you're really trying to dunk.) [*]Increased max house and business inventory slots from 8 to 20. [*]Made inventories have the appropriate cells allocated to prevent cut-off item names. [*]Fixed a /possible/ issue where laggy players had their car's fuel reset when they despawned it. [*]Fixed a false-positive on weapon hack detection. [*]More improvements to basketball. (Specificially missed shots and accidently post-pickup shot prevention.) [*]Fixed /help--> "Basketball Help". [*]Fixed a bug in the in-game map editor where going "Back" at the material-selection menu deselects your object. [*]Added object rotation and pos editting via a input-box. [*]Fixed a bug with saving of house and biz furniture. [*]Added "Delete a Faction" feature to ACP. (Also removes both online and offline playerss from the now non-existant faction.) [*]Fixed /(o)oc for non-staff members. [*]Fixed faction-shipment items sometimes being placed into the wrong crate-ID. [*]Fixed PData resetting when you change your name. (I forgot to re-save it all after your 'new' account is created, it's not handled with normal player-data saving.) [*]Fixed a bug where removed mapping wasn't being deleted from memory in some cases. [*]Fixed an exploit where rifles were free in faction shipments. [*]Added bullet proof vests and silencers to faction shipments. [*]Fixed many small bugs with faction shipments. [*]Added vehicle iterator. (Faster for looping through active vehicles.) [*]Improved NPC system. [*]Fixed bus-driver NPCs and bus routes. [*]Made DespawnVehicle(id) to use instead of DespawnVehicle(id). (Deletes from iterator.) [*]Fixed /v sellto [*]Added /checksb as a shortcut to /checkseatbelt. [*]Re-wrote how person-vehicles are handled by the script. (Also increased max ownable-vehicles.) [*]Fixed a bug where buying a vehicle wouldn't give you the key to the new vehicle. (Caused by vehicle-system rewrite.) [*]Added "Input Position" for both house and business furniture editing. [*]Added '/house furn' and '/biz furn' to view all objects planted in the current house. (Assuming you have furniture rights there.) [*]Added /wat (wear all toys) and /rat (remove all toys) to instantly attach/detach all your accessories. [*]Changed the pickup-object for business exits. [*]Fixed beanbags causing bullet-wounds. [*]Added "Headwound" when killed with a headshot. [*]Equipped gun shows in your hand when you die to prevent MG. [*]Time spent in the hospital is no longer based on your wounds, now 30 seconds regardless. [*]Tweaked headshot system. [*]Lowered shipment time. [*]Improved toy-precision. [*]Coded dynamic SQL-based gate system. (/gatehelp) [*]Re[*]Removed faction warehouse, lowered shipment times. [*]Fixed a bug where storing tazers would store a gun with "NUlL" ammo. [*]Added /give carkey, /take carkey and /drop carkey. */give carkey brings up a dialog with all your cars, you can give the keys to whichever car you want. */take carkey brings up a dialog with all your cars, you can take the keys to whichever car you want. */drop carkey brings up a dialog with all your currently borrowed car-keys, you can click a key-slot for information on the vehicle, and choose to discard of the key. [*]Increased job pay by 2-3x [*]Totally recoded vehicle systems, they are now 100% dynamic. *You can own up to 3 vehicles, 4 if you're a donor, 5 if you're a monthly subscriber. *Cars now have stats like Mileage, Car Alarms, and different levels of locks. [*]There is now a 30 second delay before the cops are notified of shots fired. (Silenced M1911's don't notify cops at all, if bullets are shot outside of LS cops aren't notified - same goes for interiors.) [*]Removed 'Civilian is injured' notifications to cops, because it causes mass MG and ruins RP situations. [*]New prison interior w/ yard. [*]Changed the style of [TIP]'s in the gamemode. [*]You can now set opening and closing sounds for gates. [*]Rewrote interior system, now supports live-updates for every field. (Immensely optimized object streaming on entry = less lag-related crashing, prevents falling through the map when lagging on entry.) [*]Refactored gate system. (Optimised greatly + bugs fixed.) (The MAX_GATES variable no longer has an effect on performance, only active-gates do.) [*]Shells that aren't still "Hot" can be picked up by clickng "Y". [*]Added 100% dynamic payphone system. (/payphonehelp - shows both mapper and normal user [only 1 command] payphone commands.) [*]Fixed /houseentrance, /houseexit, /bizentrance, /bizexit not saving. [*]Improved exiting houses that are in a VW  other than one. [*]Improved entering interiors that are in a VW other than one. [*]Added "Taxi Meter" and automated Taxi Payment. [*]Added SawnOff, 9mm and Uzi skill. (Admin setable/donateable.) [*]Removed incoming-shipment notification, now factons must truely investigate to catch arms/drug dealers. [*]Added /v paint for changing your car's paintjob. [*]Increased job pay once again. [*]Added /setfare for taxi drivers. [*]Added house/business iterator. [*]Added all 0.3.7 faction and non-faction skins. (Except holsterless cops, they're useless.) [*]Minor vehicle-system changes to make it feel smoother in-game. [*]Undercover ATF vehicles no longer have any distinguishing marks. [*]Dead bodies now actually appear (uses 0.3.7 actor system.) [*]Added action-tags above players heads to show what they're doing. (e.g: "(breaking into car)") [*]Converted MOST NPCs to actors. [*]Added a "materials" system and item crafting system. [*]Added 4 slot gloveboxes to all non-helmet personal vehicles. [*]LEOs can now rappel down from helicopters. [*]Toys now stick around when you namechange. (This is nicer and improves MySQL efficiency, this way old toys get deleted.) [*]Your vehicles inventory can no longer be accessed through "/(inv)entory" only through the "N" key, part of multi-vehicle spawn support. [*]Now /(wi)ndows really opens/closes the driver and passenger window. [*]Anyone can store corpses in any vehicles trunk so long as it's opened, instead of just being able to store it in your OWN trunk. [*]Players can now have MAX_SPAWNED_CARS spawned at once. (Default: 2) [*]Added /house (put/take)mats. [*]Added /give materials [id] [amount]. [*]Added /weapon for what will later be holster-manipulation functions. [*]PlayerToCar() and NearestAccessCar() now find the closest car to you that matches the entered criteria instead of the first in the Vehicle pool. [*]Fixed wearable-items Z-axis being wrongly offset. [*]Slightly tweaked drug system. [*]Added "Pack Of Cigarettes" item, contains 25 cigarettes. [*]Fixed "Death Reason" always being unknown when examining corpses. [*]Renamed /searchtrunk to /search trunk to make organization nicer for future /search commands. (such as /search trailer.) [*]Added new trucking mission to obtain materials. [*]Added /v delete for donated vehicles. [*]Added "Theft Cars", stealable Linerunners for the trucking mission. (3 hidden around LS.) [*]Added a tag for crafting to prevent crafting during RP. [*]Improved how MySQL handles payphones and gates. [*]Optimised and fixed rim selection. [*]Nerfed material runs. [*]Fixed "Vehicle has already been hotwired" delay being on Theft Cars (the delay was only supposed to be for personal vehicles.) [*]Fixed many inventory-related bugs (with trunks and whatnot). [*]Optimised and improved buses. [*]Optimised vehicle modding/inventories/cheat protection/dialog menus. [*]Added /resetspawn to reset a players spawn area to 0.0,0.0,0.0. [*]Added /housefurnitureinfo, /houseeditfurniture for admins. [*]Added /fireremoveall for admins. [*]Added /bizclear, /houseclear and /vehicleclear to clear biz/house inventories for admins. [*]Added /vehiclesetspawn, /vehicledespawn for admins. [*]Added /sendto [playerid] [targetid] for admins [*]Added house garages: /garage. (Admin: /housegarage /houseremovegarage /housegarageinterior) [Garages can be customized furniture-wise like houses.] [*]Added /siren and /elm for LSPD/Government vehicles. [*]Recoded inventories (WAY faster, less R.A.M usage, easier to create quantity-based items/unique items.) [Not really any visual difference]. [*]Major script optimizations (mainly switching away from PVars and optimising loops/adding iterators.) [*]Misc. improvements/changes. [*]Added divide/combine options to drugs in your inventory. [*]Improved /spec [playerid]. [*]Added /accent. [*]Added CheckInvItemID(playerid, itemid) [Counts the total amount of a specific item in your inv, all stacks taken into consideration.] [*]Admins can now use 'VEHICLE_HANDBRAKE' key to cycle through players while in spectate. [*]Added fishing system. [*]Changed the automated /me's for storing/taking things to /ame's to prevent MG. [*]You no longer lose your toolkit after use. [*]Removed some unnecessary/deprecated MySQL fields. [*]Changed dynamic objects throughout in-game gate creation to player objects til the gate is complete. [*]Removed vehicles from intro textdraw. [*]Misc. bug fixes/improvements. [December 2015 - 2016] [*]Optimized player account loading. [*]Added weapon-serials, and serial-lookup in MDC. [*]Changed how passwords are hashed, way faster and way more secure. [*]Improved how MySQL handles name changes. [*]Fixed a bug where changing your password THEN your name in the same session would cause your password to revert back to the old one. [*]Added /cw (car-whisper), now recognises masks. [*]Added /removetickets [playerid] for LSPD members rank 3 or higher. [*]Optimized inventory loading as much as it can be optimized. [*]Added additions to the 'knockout' system in the script. (When being attacked with melee weapons.) [*]Added the ability to change the color of any layer on attached toys. (/items) [*]Replaced "Exit" buttons on lists in the in-game UCP with "Back" buttons. [*]Added /despawnvehicle [vehicle-id] so admins can now despawn vehicles without being in them. [*]Rewrote and improved faction shipments/crates. [*]Added '/(house|biz|map) select' which allows you to use your cursor to select and edit an object. [*]Fixed /getcar [vehicle-id] not setting the vehicle's virtual world and interior. [*]Added text-file ban/unban logs. (This way admins can get the logs while they're not built into the web-UCP.) [*]Added further support for hidden-admin mode. (/ahide [value] | 0 = not hidden | 1 = hidden | 2 = totally hidden.) [*]Worked around an issue where 'RemoveBuildingForPlayer(playerid);' removes even streamer created objects with the same model, if they're in the same position (decimals excluded). [*]Added /gethid to get the house-ID of the house you're standing on. [*]Fixed any script-wise bugs with ganton mapping, and the houses in it's interior. (Also you'll no longer fall through the floor when leaving houses in the ganton interior, as they're in a "mapped" virtual world now.) [*]Removed weapons from crafting system. (Except Colt .45 at level 5, costs lots of materials to craft.) [*]Added 'Toggle Payment TD' setting to /ucp -> settings so people with the weird Textdraw glitch can use a plain dialog menu instead when making purchases. [*]When buying automatic weapons or car bombs in a faction shipment, your shipment now needs to be approved by an administrator. [*]More optimizations to inventory script. (Decreased RAM usage.) [*]Added new vehicle-impound system. [*]Added /aimpound [vehicle-id] [price ($1-$2500)]. [*]The streamer now pre-loads areas before moving you to them to prevent vehicles from falling through mapping. (Now we don't have to watch mapped interiors load, woo!) (NOTE: Lag spikes may still cause this to happen, blame Incognito nothing I could do but delay SetPlayerPos which would look ugly as shit.) [*]Now freezes you momentarily when doing /specoff so you don't fall through mapping you were on. [*]/goto and /bring(/gethere) now preload the area for the client who's being teleported, and temporarily freezes them if in a custom interior or world. [*]Added /weapon [adjust/bone/reset] for editing holster positions of specific weapons. (Remember backpacks hide holsters, /weapon hide only hides secondary holsters.) [*]Your 'time' is no longer set when in an interior, this way it looks more realistic at night since your house is a little dimmer. It allows your house lights to actually serve a purpose. [*]Fixed a bug where the drug come-down would revert your time back to the old time system (where 1 day is 24 hours IRL). [*]Fixed GPCI banning, bye ban evaders. [*]Added temporary bans that check if you should be unbanned during connection, rather than checking all bans every minute. (/tempban && /tempbanacc) [*]General ban system improvements. [*]"DROP WEAPON" in the inventory now works even while your inventory is full. [*]Firefighters can drop weapons and ammo again, just fire extinguishers don't create an item when dropped. [*]The script now checks if your inventory is full before letting you pick items up. [*]Rewrote map, house, and business furniture saving/loading. [*]Re-enabled outdoor furniture. (Checks to make sure its an approved furniture object when planting outdoors.) [*]Houses can now be unlocked near the garage. [*]Added confirmation dialog to '/[house/biz] removeall'. [*]Talking while fishing no longer removes your fishing animation. [*]Added radio stations and "Radio Los Santos" station (in normal radio list) support to boom boxes. [*]URL streams now properly refresh after leaving a vehicle. [*]Added '/drop weapon' to drop the weapon you're currently holding as an item. [*]Raised max house and business objects to 1000, outdoor limit is still 20. [*]Added extra checks to GPCI banning that makes it less effective, but since Kalcar sucks and these aren't unique I had to. Welcome back ban evaders with half a brain. [*]Added HasInvItem(playerid, itemid, amount), this function returns the slot to prevent item duplication during crack cooking. [*]More improvements to ban evasion detection. (We're as good as SA:MP will allow unless we want to start making assumptions that can lead to false-positives.) [*]Re-wrote and added /forbid /unforbid this time it actually saves and doesn't use 'GetPVarInt' in OnPlayerUpdate. [*]Further optimizations to OnPlayerUpdate. Moved some things out of OnPlayerUpdate that didn't need to be there. [*]Fixed an issue where /putgun would run the player-save operation before removing your weapon. (So lets say you /pg then the server restarts, you'd have he gun in your inventory AND in your hand.) [*]Added /ab. (Like /b except uses your admin-name and rank-color.) [*]Coded a 'watchdog' script that'll restart the server if it were to ever crash. [*]You can no longer change your staff name to one thats in use. (Sort of redundant cause it logs the admin's player name and staff name.) [*]Admins are now notified when 'GetTickCount()' tells the script that it's within 1 day of overflowing. It tells the admins that the VPS (or whatever the servers hosted on) needs to be restarted. [*]There are now 2 IC days per 1 OOC day instead of 3. [*]Fixed "Previous Page" option in ban list. [*]Added /gotopos [x] [y] [z] (Optional: [vw] [interior].) [*]Added support for entering/exiting: Journeys, Ambulances, Police Enforcers, AT400s, and Tropics with /enter and the 'H' key. [*]/cw (car whisper) now allows people in the vehicle's interior to hear you. [*]/s and /knock now support vehicle-interiors. [*]/v radio support for vehicle-interiors added, enter-able non-engine vehicles can now use /v radio as well. [*]Made all the /goto and /gethere style functions support vehicle-interiors. [*]Added police scanners. [*]Added /spawntowtruck, /despawntowtruck ('tt' for short.) for Rapid Recovery faction to spawn tow-trucks. [*]Added /impound [price ($2500 max)] for Rapid Recovery faction. [*]Added /v release. [*]Improved armour hack protection. [*]Fixed the 'MessageEx' functions dropping wrongfully 1 character from the string. [*]/cuff (animation) is now /cuffanim. /cuff is now an alternative to /handcuff. [*]Added /bolo. [*]Added house backdoors again. (/housebackdoor [house-id] /housebackdoorremove [house-id]) [*]Added business backdoors again. They now use pickups instead of checkpoints. (/bizbackdoor [biz-id] /bizbackdoorremove [biz-id]). [*]Added new limit system to faction-shipments. [*]Added [drugcount/wepcount] to /setfaction [id] so level 8+ admins can set factions closer to/further from their order-caps. [*]Added "Empty Slot" option when selecting shipment items to empty a slot. [*]Added /factions to list the amount of players on for every faction. [*]Added /spawn as an alternative to /v spawn. [*]Added /vehiclespawn [database-ID] | rewrote /vehicledespawn [database-ID]. [*]Changed some commands and rank requirements. [*]/l is now a shortcut for /low. [*]Fixed a bug where /v lock wouldn't work in your car sometimes. [*]Admins can now use staff-names that are already in use. (Since we log more than just the staff-name anyways and 1 admin may have multiple characters.) [*]Interior exits are now marked. [*]Added /setname for lvl 6+ admins. [*]Added /apm. [*]Redid vehicle ELM. [*]Added /showpms. [*]Fixed an exploit with level 9 admins and /makeadmin. [*]Police can now impound cars instead of just Rapid Recovery. [*]Added /deletefurn that lets admins select house/bizz furn w/ their cursor and allows them to delete it. (It asks for a confirmation, and says who's house/bizz it's part of before removing it.) [*]Updated admin help. [*]Added /deletetag that lets admins select spraypaint w/ their cursor and delete it. (/removetag is the same command.) (Asks for confirmation.) [*]Added /deleteclosetag that lets admins delete a nearby tag. (Within 6 units.) (/removeclosetag is the same command.) (Asks for confirmation.) [*]Added /deletetags [faction-ID] that lets admins delete all tags that belong to a specific faction. This notifies other admins and the faction. (/removetags is the same command.) (Asks for confirmation.) [*]Added new vehicle furnishing system. *Outside your vehicle you can place vehicle-approved objects like speakers, etc. *Vehicles with interiors let you build inside like you would in a house or business. *Vehicle objects support materials, etc, just like house and business objects. *Vehicle furnishing rights can be given using /v rights. *Max of 15 vehicle-objects outside. (Dynamic, changeable.) *Max of 60 vehicle-objects total. (Dynamic, changeable.) *Max of 3 neon-underglows (Dynamic, changeable.) (Subsriber only.) (Expensive.) [*]Added /toggleoutdoorvehiclefurn to enable/disable outdoor vehicle objects. (Level 7+ administrator required.) [*]Added /deletevehiclefurn that lets admins select vehicle objects w/ their cursor and delete them. (Asks for confirmation.) [*]Added /deleteallvehiclefurn that lets admins delete all furniture objects belonging to a specific vehicle ID. (Asks for confirmation.) [*]Added /toggleneonunderglow so admins can enable/disable neon underglow. [*]Added /v neon so users can toggle neon-underglow on/off. [*]Added /takemelee (/tm) to equip a melee weapon from your inventory. [*]/putgun (/pg) now saves your last primary weapon, secondary weapon, and melee weapon and attempts to equip the proper one when using /take(prim/sec/melee). [*]Changed shipment flare to a green property marker, now when the shipment arrives it broadcasts the location name to the faction and sets a checkpoint on their minimap. [*]Added /shipmenttimeleft [faction-ID] [minutes left.] to level 9+ admins so they can choose how long it takes a factions shipment to arrive. (This is logged.) [*]Added /tognametags to show/hide name-tags above a players head. (/tognicks does the same thing.) [*]Added /clothing as an alternative to /items. [*]Added /removecp (/destroycp) so players can destroy active checkpoints. [*]Added Rancher, Stallion, Slamvan, Hustler, and Windsor to the Jefferson dealership. [*][Major Exploit Fix] Fixed some commands that were easily inject-able. (Please report them if you spot more, don't feel like looking through the script.) #[TODO]# [*]Baitcar system. [*]Set the players velocity to 0 when using a swat-rope and manually lower them to the ground using a timer, or even OnPlayerUpdate. [*]Make all array-indexes that start at '1', start at '0'. [*]Make sure theres no more stupid 'if (found == 0) { }' in loops, and ensure they use 'break' statements instead. [*]Convert any PVars that are set/called fairly often to be part of the PlayerInfo array. X. Interactable AI. Must be:    *rob-able at gunpoint [use IsPlayerAimingPlayer and IsPlayerFacingPlayer - check if NPC is facing player who is aiming at NPC].    *if alive after being robbed make them do a cellphone-anim and "call" 9-1-1 (will notify cops of pedestrian robbed.)    *if dead after being robbed notify 9-1-1 of injured person.    *Limit robberies-per-hour.    *some AI can shoot back. (use randomEx(min, max) to determine possible missing.)    *some AI will fight back if you put your weapon away. - Jail RP Stuff! - Ability to change the color of attached objects (And map/biz/house furn) - Automated donation system - Timed 'Did you know:' messages. - Delete one car part, not all - Add /disarmbomb for for cops Donator perks include: -/blockall to block PMs (/unblockall to undo.) -/blockpm [id] to block PMs from a user. -Free gas at the gas station. -/changephone to change your cell #. -Discounted advertisements for /ad and /cad [*]Increased max-vehicles. (Donators get 1 extra, monthly subscribers get 2 extra.) Monthly subscriber perks include: -Unlimited discounted Pay N' Spray uses. -Interest from bank balance added to paycheck. -Job cooldown reduced from 60 seconds to 5 seconds. -Discounted items at stores.


[*]Added ingame UCP.
[*]Totally redone, optimized, menu-based inventory for players, houses.
[*]Added /v lights as an alternative to the Fire key.
[*]Wrote 'PData' library for automated saving and loading of strings, floats and integers. Requires no MySQL knowledge. Optimized edition. *Unused since I'm now scripting alone.*
[*]Added Tagging system for factions and admins, /tag. Supports: Fonts, Font Size, Bold, Color, Pos/Angle.
[*]Added Silencers and /silencer for Colt M1911s.
[*]Major optimizations.
[*]Business and house saving re-written, optimized to be over 3000x faster.
[*]Converted /v spawn to a dialog menu instead of /v spawn (1-3).
[*]Many bug fixes/typo fixes.
[*]/v radio works for all vehicles now instead of just personal cars.
[*]Rewrote ban system to check for IP, Username AND SA:MP's gpci, making it extremely hard to ban-evade.
[*]Fixed toy system.
[*]Commands /call, /sms, /contacts and /(h)angup have been added for easier interactions with phone calls.
[*]Replaced reloading text with a progress bar.
[*]Added RemoveInvItem(playerid,itemid,amt,slot).
[*]Added the ability to change the material of house and biz objects.
[*]Added progress bar to gas stations.
[*]Added per-layer material resetting to object editing in houses and bizzes.
[*]Added Boombox as an inventory-based item, any player over 24 TLS can get a boombox.
[*]Added /lights to houses.
[*]Added Furniture Rights to businesses and house.
[*]Added /door.
[*]Added a textdraw to the loading screen.
[*]Added multiple chatlines to the chat-types that were missing it.
[*]Added /togb, /ajail(shortcut to adminjail), etc.
[*]Added the ability to put ciggy in ur hand, mouth, etc.
[*]Added /biz setexit and /biz setcp (for setting the buy-stuff-checkpoint)
[*]Added /biz bareswitch, to switch to an empty interior and build from scratch.
[*]Added /carsign for cops
[*]Added corpse system
[*]Added shots fired warning for cops. Silenced guns and houses/bizzes excluded.
[*]Added tons of utility functions.
[*]Added /v corpse to take corpses out of your vehicles trunk.
[*]Added /lockdoor for /door.
[*]Changed the reset material and material-layer system to stream objects on reset.
[*]Made it so there are 3 IC days per 1 day IRL.
[*]Added /unsethduty to force helpers off-duty.
[*]Now the selected material-layer you're editing is high-lighted red.
[*]Made it so the "H" key runs /door.
[*]Added /house lookout to see who's outside your house door, moves your camera.
[*]/hack now tells the admin if the player is health-hacking so the admin doesn't have to manually check if their HP changed.
[*]Added /house bank/deposit/withdraw and /biz bank/deposit/withdraw for money storage.
[*]You must be near a safe to access bizz/house safe/bank.
[*]Added /house plantsafe for convenience.
[*]Made it so regular users can use Pay N' Spray, however they have limited uses that regenerate.
[*]Made house/biz safes require a combo to open them. When unlocked anyone can access the funds/items.
[*]Made /house plantsafe work with Furniture Rights.
[*]Converted /house and /biz setcombo to /safe setcombo, works with both businesses and houses.
[*]Added /safe [lock/unlock], when a player who doesn't own the house enters an incorrect combo it notifies the house owner.
[*]Added drive-thrus that close at night.
[*]Modified /house [usage] and /biz [usage] to be-able to fit all the commands.
[*]Moved all RECENT and NEW Textdraws to a separate location. (better organization)
[*]Added the ability to pawn cellphones and watches at the hardware store, just like in the original script. #tbt 2009.
[*]Added debit/cash payment method option to stores.
[*]Added cheat protection from NPC control hacks.
[*]Added speed traps
[*]Added /lights for house lights.
[*]Added DMV and SAN News to /locations
[*]Added car bombs for factions to order.
[*]Added wire transferring. (w/ anti money farm)
[*]Added GPDID to prevent client-dialog manipulation.
[*]New, better, optimized MDC for police.
[*]Added /propose, /divorce.
[*]You can't despawn a vehicle when a corpse is inside.
[*]Added /searchtrunk, everyone can search open trunks - but not take from them. You are notified if there is a corpse in the trunk.
[*]Made it so anyone can remove a corpse from a vehicle while the trunk's opened.
[*]Corpses now only cleanup if they aren't being actively used in roleplay.
[*]When a corpse has been left in a car for too long it occasionally prints in purple to new players the follow: ***A foul odour can be smelt emitting from the 'VehName'
[*]/factionbonus now saves and loads.
[*]Added boat dealership.
[*]Added boat dealership to /locations.
[*]Redid the wheel-selection menu for cars, now uses textdraws.
[*]Added business inventories.
[*]Completely refactored and optimized how house-inventories are handled by the gamemode.
[*]Cops can now drop/store non-weapon/non-ammo items.
[*]Added the option to Pawn MP3 players at the hardware shop. (Cellphones and Watches can of course still be pawned.)
[*]Added house rentals "/house [rentfee/rentlist/rentto/unrent]"
[*]Right Mouse Button now stops your current animation as a shortcut to /stopanim.
[*]/house interior is now totally bug free.
[*]Completely re-wrote the registration system, it now caches applications to for any-time approval regardless of whether or not the player is online.
[*]Business names and slogans, faction names too - are now properly 'escaped' to allow for apostrophes again without causing the database grief.
[*]Guns no longer linger on your back when you store them in a vehicle.
[*]Fixed some issues with registration and MySQL malforming data when an online-players app is accepted.
[*]Fixed incorrect pricing on /createhouse
[*]Changed 'Position in queue' in pending-app info to 'Applications pending'.
[*]Handcuffs are now automatically removed after being arrested.
[*]Fixed a bug with house and business furnishing rights.
[*]/bring now works as an alternative to /gethere.
[*]Drug effects last 1/3rd as long
[*]Addded /abiz for developers.
[*]Added a warning to /biz bareswitch.
[*]Fixed a few typos.
[*]Updated/improved gas-station dialog.
[*]Fixed /take inv for cops - it now also only takes guns and drugs.
[*]Fixed 'you're currently on route' message while braking in a vehicle while on job duty.
[*]Fixed /newsspawn
[*]Added bulletproof vest to ammunation.
[*]Added backpacks to hide holsters.
[*]Added email address support, if you set your email, you can recover your password via the Web-UCP.
[*]Added /despawnnewscar and /despawnrlscar.
[*]Added in-game map editor and "Mapper" rank.
[*]Cops now lose their weapons when they quit their faction.
[*]Fixed all deprecated lengthless strings in sscanf references.
[*]Heavily improved in-game map editor. (Still some improvements to go.)
[*]Added a dialog to /house sell telling you your houses value.
[*]Made biz-exit markers an 'information' pick-up icon. (Works nicer with biz-CP system.) (Part of /biz setcp fix)
[*]Added "Radio Los Santos" radio station, DJ'd by RLS leaders.
[*]Fixed URL-based music not refreshing when entering non-personal vehicles.
[*]Improved RLS' in-game DJ system. (/stream)
[*]Now all passengers in a car can use /v radio. (More realistic.)
[*]Added /findmapping, /map mine - to find all of a certain mapper's mapping. (and edit it)
[*]Fixed 'Previous Page' in in-game UCP's Ban List.
[*]Fixed '/event 0' changing the server name to a name containing the old site.
[*]Fixed lingering /carsign's.
[*]Added object-selector to house, business and map object editor. (Before it'd automatically pick the object highest in the array because the ModelSelection include doesn't have the callbacks to properly handle this.) I feel we've done this as efficiently as possible, with low resource usage.
[*]Many miscellaneous improvements, fixes, optimizations.
[*]Totally re-wrote house and business furniture saving/loading.
[*]Fixed a MAJOR exploit with name-changes via the game-UCP. (Thankfully no-one found it out.)
[*]Added name-change ticket support to ingame UCP's name-change system.
[*]Basketball added to Ganton courts. (See /help for usage.)
[*]Fixed shipments being empty or not spawning if the orderer crashes or logs off.
[*]Improved basketball, you can no longer exit the court with the ball, or shoot it out of the court. If you leave the court you auto-quit the basketball game.
[*]Added a 5 second delay in between dunks to prevent dunk-spam.
[*]Made weather set to a default one while in interiors. (houses, interiors, businesses.)
[*]Added a 1 second delay after grabbing the basketball to prevent accidental dunks.(Not noticeable when you're really trying to dunk.)
[*]Increased max house and business inventory slots from 8 to 20.
[*]Made inventories have the appropriate cells allocated to prevent cut-off item names.
[*]Fixed a /possible/ issue where laggy players had their car's fuel reset when they despawned it.
[*]Fixed a false-positive on weapon hack detection.
[*]More improvements to basketball. (Specificially missed shots and accidently post-pickup shot prevention.)
[*]Fixed /help--> "Basketball Help".
[*]Fixed a bug in the in-game map editor where going "Back" at the material-selection menu deselects your object.
[*]Added object rotation and pos editting via a input-box.
[*]Fixed a bug with saving of house and biz furniture.
[*]Added "Delete a Faction" feature to ACP. (Also removes both online and offline playerss from the now non-existant faction.)
[*]Fixed /(o)oc for non-staff members.
[*]Fixed faction-shipment items sometimes being placed into the wrong crate-ID.
[*]Fixed PData resetting when you change your name. (I forgot to re-save it all after your 'new' account is created, it's not handled with normal player-data saving.)
[*]Fixed a bug where removed mapping wasn't being deleted from memory in some cases.
[*]Fixed an exploit where rifles were free in faction shipments.
[*]Added bullet proof vests and silencers to faction shipments.
[*]Fixed many small bugs with faction shipments.
[*]Added vehicle iterator. (Faster for looping through active vehicles.)
[*]Improved NPC system.
[*]Fixed bus-driver NPCs and bus routes.
[*]Made DespawnVehicle(id) to use instead of DespawnVehicle(id). (Deletes from iterator.)
[*]Fixed /v sellto
[*]Added /checksb as a shortcut to /checkseatbelt.
[*]Re-wrote how person-vehicles are handled by the script. (Also increased max ownable-vehicles.)
[*]Fixed a bug where buying a vehicle wouldn't give you the key to the new vehicle. (Caused by vehicle-system rewrite.)
[*]Added "Input Position" for both house and business furniture editing.
[*]Added '/house furn' and '/biz furn' to view all objects planted in the current house. (Assuming you have furniture rights there.)
[*]Added /wat (wear all toys) and /rat (remove all toys) to instantly attach/detach all your accessories.
[*]Changed the pickup-object for business exits.
[*]Fixed beanbags causing bullet-wounds.
[*]Added "Headwound" when killed with a headshot.
[*]Equipped gun shows in your hand when you die to prevent MG.
[*]Time spent in the hospital is no longer based on your wounds, now 30 seconds regardless.
[*]Tweaked headshot system.
[*]Lowered shipment time.
[*]Improved toy-precision.
[*]Coded dynamic SQL-based gate system. (/gatehelp)
[*]Re[*]Removed faction warehouse, lowered shipment times.
[*]Fixed a bug where storing tazers would store a gun with "NUlL" ammo.
[*]Added /give carkey, /take carkey and /drop carkey.
*/give carkey brings up a dialog with all your cars, you can give the keys to whichever car you want.
*/take carkey brings up a dialog with all your cars, you can take the keys to whichever car you want.
*/drop carkey brings up a dialog with all your currently borrowed car-keys, you can click a key-slot for information on the vehicle, and choose to discard of the key.
[*]Increased job pay by 2-3x
[*]Totally recoded vehicle systems, they are now 100% dynamic.
*You can own up to 3 vehicles, 4 if you're a donor, 5 if you're a monthly subscriber.
*Cars now have stats like Mileage, Car Alarms, and different levels of locks.
[*]There is now a 30 second delay before the cops are notified of shots fired. (Silenced M1911's don't notify cops at all, if bullets are shot outside of LS cops aren't notified - same goes for interiors.)
[*]Removed 'Civilian is injured' notifications to cops, because it causes mass MG and ruins RP situations.
[*]New prison interior w/ yard.
[*]Changed the style of [TIP]'s in the gamemode.
[*]You can now set opening and closing sounds for gates.
[*]Rewrote interior system, now supports live-updates for every field. (Immensely optimized object streaming on entry = less lag-related crashing, prevents falling through the map when lagging on entry.)
[*]Refactored gate system. (Optimised greatly + bugs fixed.) (The MAX_GATES variable no longer has an effect on performance, only active-gates do.)
[*]Shells that aren't still "Hot" can be picked up by clickng "Y".
[*]Added 100% dynamic payphone system. (/payphonehelp - shows both mapper and normal user [only 1 command] payphone commands.)
[*]Fixed /houseentrance, /houseexit, /bizentrance, /bizexit not saving.
[*]Improved exiting houses that are in a VW  other than one.
[*]Improved entering interiors that are in a VW other than one.
[*]Added "Taxi Meter" and automated Taxi Payment.
[*]Added SawnOff, 9mm and Uzi skill. (Admin setable/donateable.)
[*]Removed incoming-shipment notification, now factons must truely investigate to catch arms/drug dealers.
[*]Added /v paint for changing your car's paintjob.
[*]Increased job pay once again.
[*]Added /setfare for taxi drivers.
[*]Added house/business iterator.

[*]Added all 0.3.7 faction and non-faction skins. (Except holsterless cops, they're useless.)
[*]Minor vehicle-system changes to make it feel smoother in-game.
[*]Undercover ATF vehicles no longer have any distinguishing marks.
[*]Dead bodies now actually appear (uses 0.3.7 actor system.)
[*]Added action-tags above players heads to show what they're doing. (e.g: "(breaking into car)")
[*]Converted MOST NPCs to actors.
[*]Added a "materials" system and item crafting system.
[*]Added 4 slot gloveboxes to all non-helmet personal vehicles.
[*]LEOs can now rappel down from helicopters.
[*]Toys now stick around when you namechange. (This is nicer and improves MySQL efficiency, this way old toys get deleted.)
[*]Your vehicles inventory can no longer be accessed through "/(inv)entory" only through the "N" key, part of multi-vehicle spawn support.
[*]Now /(wi)ndows really opens/closes the driver and passenger window.
[*]Anyone can store corpses in any vehicles trunk so long as it's opened, instead of just being able to store it in your OWN trunk.
[*]Players can now have MAX_SPAWNED_CARS spawned at once. (Default: 2)
[*]Added /house (put/take)mats.
[*]Added /give materials [id] [amount].
[*]Added /weapon for what will later be holster-manipulation functions.
[*]PlayerToCar() and NearestAccessCar() now find the closest car to you that matches the entered criteria instead of the first in the Vehicle pool.
[*]Fixed wearable-items Z-axis being wrongly offset.
[*]Slightly tweaked drug system.
[*]Added "Pack Of Cigarettes" item, contains 25 cigarettes.
[*]Fixed "Death Reason" always being unknown when examining corpses.

[*]Renamed /searchtrunk to /search trunk to make organization nicer for future /search commands. (such as /search trailer.)
[*]Added new trucking mission to obtain materials.
[*]Added /v delete for donated vehicles.
[*]Added "Theft Cars", stealable Linerunners for the trucking mission. (3 hidden around LS.)
[*]Added a tag for crafting to prevent crafting during RP.
[*]Improved how MySQL handles payphones and gates.
[*]Optimised and fixed rim selection.
[*]Nerfed material runs.

[*]Fixed "Vehicle has already been hotwired" delay being on Theft Cars (the delay was only supposed to be for personal vehicles.)
[*]Fixed many inventory-related bugs (with trunks and whatnot).
[*]Optimised and improved buses.
[*]Optimised vehicle modding/inventories/cheat protection/dialog menus.
[*]Added /resetspawn to reset a players spawn area to 0.0,0.0,0.0.
[*]Added /housefurnitureinfo, /houseeditfurniture for admins.
[*]Added /fireremoveall for admins.
[*]Added /bizclear, /houseclear and /vehicleclear to clear biz/house inventories for admins.
[*]Added /vehiclesetspawn, /vehicledespawn for admins.
[*]Added /sendto [playerid] [targetid] for admins
[*]Added house garages: /garage. (Admin: /housegarage /houseremovegarage /housegarageinterior) [Garages can be customized furniture-wise like houses.]
[*]Added /siren and /elm for LSPD/Government vehicles.
[*]Recoded inventories (WAY faster, less R.A.M usage, easier to create quantity-based items/unique items.) [Not really any visual difference].
[*]Major script optimizations (mainly switching away from PVars and optimising loops/adding iterators.)
[*]Misc. improvements/changes.
[*]Added divide/combine options to drugs in your inventory.

[*]Improved /spec [playerid].
[*]Added /accent.
[*]Added CheckInvItemID(playerid, itemid) [Counts the total amount of a specific item in your inv, all stacks taken into consideration.]
[*]Admins can now use 'VEHICLE_HANDBRAKE' key to cycle through players while in spectate.
[*]Added fishing system.
[*]Changed the automated /me's for storing/taking things to /ame's to prevent MG.
[*]You no longer lose your toolkit after use.

[*]Removed some unnecessary/deprecated MySQL fields.

[*]Changed dynamic objects throughout in-game gate creation to player objects til the gate is complete.
[*]Removed vehicles from intro textdraw.
[*]Misc. bug fixes/improvements.


[December 2015 - 2016]
[*]Optimized player account loading.
[*]Added weapon-serials, and serial-lookup in MDC.
[*]Changed how passwords are hashed, way faster and way more secure.
[*]Improved how MySQL handles name changes.
[*]Fixed a bug where changing your password THEN your name in the same session would cause your password to revert back to the old one.
[*]Added /cw (car-whisper), now recognises masks.
[*]Added /removetickets [playerid] for LSPD members rank 3 or higher.
[*]Optimized inventory loading as much as it can be optimized.
[*]Added additions to the 'knockout' system in the script. (When being attacked with melee weapons.)

[*]Added the ability to change the color of any layer on attached toys. (/items)
[*]Replaced "Exit" buttons on [i][b]lists[/b][/i] in the in-game UCP with "Back" buttons.
[*]Added /despawnvehicle [vehicle-id] so admins can now despawn vehicles without being in them.
[*]Rewrote and improved faction shipments/crates.
[*]Added '/(house|biz|map) select' which allows you to use your cursor to select and edit an object.
[*]Fixed /getcar [vehicle-id] not setting the vehicle's virtual world and interior.
[*]Added text-file ban/unban logs. (This way admins can get the logs while they're not built into the web-UCP.)
[*]Added further support for hidden-admin mode. (/ahide [value] | 0 = not hidden | 1 = hidden | 2 = totally hidden.)
[*]Worked around an issue where 'RemoveBuildingForPlayer(playerid);' removes even streamer created objects with the same model, if they're in the same position (decimals excluded).
[*]Added /gethid to get the house-ID of the house you're standing on.
[*]Fixed any script-wise bugs with ganton mapping, and the houses in it's interior. (Also you'll no longer fall through the floor when leaving houses in the ganton interior, as they're in a "mapped" virtual world now.)
[*]Removed weapons from crafting system. (Except Colt .45 at level 5, costs lots of materials to craft.)
[*]Added 'Toggle Payment TD' setting to /ucp -> settings so people with the weird Textdraw glitch can use a plain dialog menu instead when making purchases.
[*]When buying automatic weapons or car bombs in a faction shipment, your shipment now needs to be approved by an administrator.
[*]More optimizations to inventory script. (Decreased RAM usage.)
[*]Added new vehicle-impound system.
[*]Added /aimpound [vehicle-id] [price ($1-$2500)].
[*]The streamer now pre-loads areas before moving you to them to prevent vehicles from falling through mapping. (Now we don't have to watch mapped interiors load, woo!) (NOTE: Lag spikes may still cause this to happen, blame Incognito nothing I could do but delay SetPlayerPos which would look ugly as shit.)
[*]Now freezes you momentarily when doing /specoff so you don't fall through mapping you were on.
[*]/goto and /bring(/gethere) now preload the area for the client who's being teleported, and temporarily freezes them if in a custom interior or world.
[*]Added /weapon [adjust/bone/reset] for editing holster positions of specific weapons. (Remember backpacks hide holsters, /weapon hide only hides secondary holsters.)
[*]Your 'time' is no longer set when in an interior, this way it looks more realistic at night since your house is a little dimmer. It allows your house lights to actually serve a purpose.
[*]Fixed a bug where the drug come-down would revert your time back to the old time system (where 1 day is 24 hours IRL).
[*]Fixed GPCI banning, bye ban evaders.
[*]Added temporary bans that check if you should be unbanned during connection, rather than checking all bans every minute. (/tempban && /tempbanacc)
[*]General ban system improvements.
[*]"DROP WEAPON" in the inventory now works even while your inventory is full.
[*]Firefighters can drop weapons and ammo again, just fire extinguishers don't create an item when dropped.
[*]The script now checks if your inventory is full before letting you pick items up.
[*]Rewrote map, house, and business furniture saving/loading.
[*]Re-enabled outdoor furniture. (Checks to make sure its an approved furniture object when planting outdoors.)
[*]Houses can now be unlocked near the garage.
[*]Added confirmation dialog to '/[house/biz] removeall'.
[*]Talking while fishing no longer removes your fishing animation.
[*]Added radio stations and "Radio Los Santos" station (in normal radio list) support to boom boxes.
[*]URL streams now properly refresh after leaving a vehicle.
[*]Added '/drop weapon' to drop the weapon you're currently holding as an item.
[*]Raised max house and business objects to 1000, outdoor limit is still 20.
[*]Added extra checks to GPCI banning that makes it less effective, but since Kalcar sucks and these aren't unique I had to. Welcome back ban evaders with half a brain.
[*]Added HasInvItem(playerid, itemid, amount), this function returns the slot to prevent item duplication during crack cooking.
[*]More improvements to ban evasion detection. (We're as good as SA:MP will allow unless we want to start making assumptions that can lead to false-positives.)
[*]Re-wrote and added /forbid /unforbid this time it actually saves and doesn't use 'GetPVarInt' in OnPlayerUpdate.
[*]Further optimizations to OnPlayerUpdate. Moved some things out of OnPlayerUpdate that didn't need to be there.
[*]Fixed an issue where /putgun would run the player-save operation before removing your weapon. (So lets say you /pg then the server restarts, you'd have he gun in your inventory AND in your hand.)
[*]Added /ab. (Like /b except uses your admin-name and rank-color.)

[*]Coded a 'watchdog' script that'll restart the server if it were to ever crash.

[*]You can no longer change your staff name to one thats in use. (Sort of redundant cause it logs the admin's player name and staff name.)
[*]Admins are now notified when 'GetTickCount()' tells the script that it's within 1 day of overflowing. It tells the admins that the VPS (or whatever the servers hosted on) needs to be restarted.
[*]There are now 2 IC days per 1 OOC day instead of 3.
[*]Fixed "Previous Page" option in ban list.
[*]Added /gotopos [x] [y] [z] (Optional: [vw] [interior].)
[*]Added support for entering/exiting: Journeys, Ambulances, Police Enforcers, AT400s, and Tropics with /enter and the 'H' key.
[*]/cw (car whisper) now allows people in the vehicle's interior to hear you.
[*]/s and /knock now support vehicle-interiors.
[*]/v radio support for vehicle-interiors added, enter-able non-engine vehicles can now use /v radio as well.
[*]Made all the /goto and /gethere style functions support vehicle-interiors.
[*]Added police scanners.
[*]Added /spawntowtruck, /despawntowtruck ('tt' for short.) for Rapid Recovery faction to spawn tow-trucks.
[*]Added /impound [price ($2500 max)] for Rapid Recovery faction.
[*]Added /v release.
[*]Improved armour hack protection.
[*]Fixed the 'MessageEx' functions dropping wrongfully 1 character from the string.
[*]/cuff (animation) is now /cuffanim. /cuff is now an alternative to /handcuff.
[*]Added /bolo.
[*]Added house backdoors again. (/housebackdoor [house-id] /housebackdoorremove [house-id])
[*]Added business backdoors again. They now use pickups instead of checkpoints. (/bizbackdoor [biz-id] /bizbackdoorremove [biz-id]).

[*]Added new limit system to faction-shipments.
[*]Added [drugcount/wepcount] to /setfaction [id] so level 8+ admins can set factions closer to/further from their order-caps.
[*]Added "Empty Slot" option when selecting shipment items to empty a slot.

[*]Added /factions to list the amount of players on for every faction.
[*]Added /spawn as an alternative to /v spawn.
[*]Added /vehiclespawn [database-ID] | rewrote /vehicledespawn [database-ID].
[*]Changed some commands and rank requirements.

[*]/l is now a shortcut for /low.
[*]Fixed a bug where /v lock wouldn't work in your car sometimes.
[*]Admins can now use staff-names that are already in use. (Since we log more than just the staff-name anyways and 1 admin may have multiple characters.)
[*]Interior exits are now marked.
[*]Added /setname for lvl 6+ admins.
[*]Added /apm.
[*]Redid vehicle ELM.

[*]Added /showpms.
[*]Fixed an exploit with level 9 admins and /makeadmin.
[*]Police can now impound cars instead of just Rapid Recovery.
[*]Added /deletefurn that lets admins select house/bizz furn w/ their cursor and allows them to delete it. (It asks for a confirmation, and says who's house/bizz it's part of before removing it.)
[*]Updated admin help.
[*]Added /deletetag that lets admins select spraypaint w/ their cursor and delete it. (/removetag is the same command.) (Asks for confirmation.)
[*]Added /deleteclosetag that lets admins delete a nearby tag. (Within 6 units.) (/removeclosetag is the same command.) (Asks for confirmation.)
[*]Added /deletetags [faction-ID] that lets admins delete all tags that belong to a specific faction. This notifies other admins and the faction. (/removetags is the same command.) (Asks for confirmation.)

[*]Added new vehicle furnishing system.
*Outside your vehicle you can place vehicle-approved objects like speakers, etc.
*Vehicles with interiors let you build inside like you would in a house or business.
*Vehicle objects support materials, etc, just like house and business objects.
*Vehicle furnishing rights can be given using /v rights.
*Max of 15 vehicle-objects outside. (Dynamic, changeable.)
*Max of 60 vehicle-objects total. (Dynamic, changeable.)
*Max of 3 neon-underglows (Dynamic, changeable.) (Subsriber only.) (Expensive.)
[*]Added /toggleoutdoorvehiclefurn to enable/disable outdoor vehicle objects. (Level 7+ administrator required.)
[*]Added /deletevehiclefurn that lets admins select vehicle objects w/ their cursor and delete them. (Asks for confirmation.)
[*]Added /deleteallvehiclefurn that lets admins delete all furniture objects belonging to a specific vehicle ID. (Asks for confirmation.)
[*]Added /toggleneonunderglow so admins can enable/disable neon underglow.

[*]Added /v neon so users can toggle neon-underglow on/off.
[*]Added /takemelee (/tm) to equip a melee weapon from your inventory.

[*]/putgun (/pg) now saves your last primary weapon, secondary weapon, and melee weapon and attempts to equip the proper one when using /take(prim/sec/melee).
[*]Changed shipment flare to a green property marker, now when the shipment arrives it broadcasts the location name to the faction and sets a checkpoint on their minimap.
[*]Added /shipmenttimeleft [faction-ID] [minutes left.] to level 9+ admins so they can choose how long it takes a factions shipment to arrive. (This is logged.)

[*]Added /tognametags to show/hide name-tags above a players head. (/tognicks does the same thing.)
[*]Added /clothing as an alternative to /items.

[*]Added /removecp (/destroycp) so players can destroy active checkpoints.
[*]Added Rancher, Stallion, Slamvan, Hustler, and Windsor to the Jefferson dealership.

[*][Major Exploit Fix] Fixed some commands that were easily inject-able. (Please report them if you spot more, don't feel like looking through the script.)

#[TODO]#
[*]Baitcar system.
[*]Set the players velocity to 0 when using a swat-rope and manually lower them to the ground using a timer, or even OnPlayerUpdate.
[*]Make all array-indexes that start at '1', start at '0'.
[*]Make sure theres no more stupid 'if (found == 0) { }' in loops, and ensure they use 'break' statements instead.
[*]Convert any PVars that are set/called fairly often to be part of the PlayerInfo array.

X. Interactable AI. Must be:
   *rob-able at gunpoint [use IsPlayerAimingPlayer and IsPlayerFacingPlayer - check if NPC is facing player who is aiming at NPC].
   *if alive after being robbed make them do a cellphone-anim and "call" 9-1-1 (will notify cops of pedestrian robbed.)
   *if dead after being robbed notify 9-1-1 of injured person.
   *Limit robberies-per-hour.
   *some AI can shoot back. (use randomEx(min, max) to determine possible missing.)
   *some AI will fight back if you put your weapon away.


- Jail RP Stuff!
- Ability to change the color of attached objects (And map/biz/house furn)
- Automated donation system
- Timed 'Did you know:' messages.
- Delete one car part, not all
- Add /disarmbomb for for cops

Donator perks include:
-/blockall to block PMs (/unblockall to undo.)
-/blockpm [id] to block PMs from a user.
-Free gas at the gas station.
-/changephone to change your cell #.
-Discounted advertisements for /ad and /cad

[*]Increased max-vehicles. (Donators get 1 extra, monthly subscribers get 2 extra.)

Monthly subscriber perks include:
-Unlimited discounted Pay N' Spray uses.
-Interest from bank balance added to paycheck.
-Job cooldown reduced from 60 seconds to 5 seconds.
-Discounted items at stores.

 

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