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Leonard

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Everything posted by Leonard

  1. Leonard

    Fazan

    Restaurant FINISH, hihi! Urmatorul cuvand: B
  2. Server-ul vechi de discord nu mai exista.
  3. Momentan nu mai lucrez la acest proiect, poate pe viitor, cand mai am timp, am sa-l continui.
  4. Problema a fost rezolvată. Topicul a fost închis!
  5. Arata-mi comanda [/buybiz] sau cum e trecuta in gamemode si functia care preia datele unui jucator din baza de date.
  6. Prezentările făcute în bătaie de joc nu sunt permise pe comunitate. La umătoarea abatere vei fi sanționat conform regulamentului. Avertisment #Topic închis.
  7. Problema a fost rezolvată. Topicul a fost închis!
  8. E cam la fel ca si cum ai folosi o bucla. for(new i = 0; i < 3; ++i) { PlayerTextDrawShow(playerid, Speedo[playerid][i]; } Dar fa ce ti-am zis eu mai sus, cauta vechea variabila si inlocuieste o cu cea noua.
  9. Iti da warning-uri pentru ca inca mai ai vechiul textdraw Speedo definit, iar la OnPlayerSpawn si restul functiilor, inca apelezi textdraw-ul si variabila cea veche. Cauta in gamemode vechea variabila Speedo si inlocuieste-o cu cea noua.
  10. La PlayerTextDrawSetString(playerid, Speedo[playerid][0], string) Pune un ; -> PlayerTextDrawSetString(playerid, Speedo[playerid][0], string); Ai definit variabila pe care ti-am zis o la inceputul gamemode-ului? new Speedo[MAX_PLAYERS][3];
  11. Poftim textdraw-ul in ordine: Speedo[playerid][0] = CreatePlayerTextDraw(playerid, 510.333801, 342.652039, "~g~69"); PlayerTextDrawLetterSize(playerid, Speedo[playerid][0], 0.628332, 2.603848); PlayerTextDrawTextSize(playerid, Speedo[playerid][0], 1280.000000, 1280.000000); PlayerTextDrawAlignment(playerid, Speedo[playerid][0], 1); PlayerTextDrawColor(playerid, Speedo[playerid][0], 0xFFFFFFFF); PlayerTextDrawUseBox(playerid, Speedo[playerid][0], 0); PlayerTextDrawBoxColor(playerid, Speedo[playerid][0], 0x80808080); PlayerTextDrawSetOutline(playerid, Speedo[playerid][0], 1); PlayerTextDrawBackgroundColor(playerid, Speedo[playerid][0], 0x00000083); PlayerTextDrawFont(playerid, Speedo[playerid][0], 3); PlayerTextDrawSetProportional(playerid, Speedo[playerid][0], 1); PlayerTextDrawSetSelectable(playerid, Speedo[playerid][0], 0); Speedo[playerid][1] = CreatePlayerTextDraw(playerid, 548.567993, 356.011230, " KM/H"); PlayerTextDrawLetterSize(playerid, Speedo[playerid][1], 0.196666, 1.039999); PlayerTextDrawTextSize(playerid, Speedo[playerid][1], 1280.000000, 1280.000000); PlayerTextDrawAlignment(playerid, Speedo[playerid][1], 1); PlayerTextDrawColor(playerid, Speedo[playerid][1], 0xFFFFFFFF); PlayerTextDrawUseBox(playerid, Speedo[playerid][1], 0); PlayerTextDrawBoxColor(playerid, Speedo[playerid][1], 0x80808080); PlayerTextDrawSetShadow(playerid, Speedo[playerid][1], 1); PlayerTextDrawSetOutline(playerid, Speedo[playerid][1], 1); PlayerTextDrawBackgroundColor(playerid, Speedo[playerid][0], 0x00000067); PlayerTextDrawFont(playerid, Speedo[playerid][1], 2); PlayerTextDrawSetProportional(playerid, Speedo[playerid][1], 1); PlayerTextDrawSetSelectable(playerid, Speedo[playerid][1], 0); Speedo[playerid][2] = CreatePlayerTextDraw(playerid, 510.667145, 364.596436, "Fuel: ~r~100~w~~h~ (C: 2L)~n~Doors: ~g~Unlocked~w~~h~~n~Odometer: 69.69"); PlayerTextDrawLetterSize(playerid, Speedo[playerid][2], 0.218666, 1.185184); PlayerTextDrawTextSize(playerid, Speedo[playerid][2], 1280.000000, 1280.000000); PlayerTextDrawAlignment(playerid, Speedo[playerid][2], 1); PlayerTextDrawColor(playerid, Speedo[playerid][2], 0xFFFFFFFF); PlayerTextDrawUseBox(playerid, Speedo[playerid][2], 0); PlayerTextDrawBoxColor(playerid, Speedo[playerid][2], 0x80808080); PlayerTextDrawSetShadow(playerid, Speedo[playerid][2], 1); PlayerTextDrawSetOutline(playerid, Speedo[playerid][2], 1); PlayerTextDrawBackgroundColor(playerid, Speedo[playerid][2], 0x00000067); PlayerTextDrawFont(playerid, Speedo[playerid][2], 2); PlayerTextDrawSetProportional(playerid, Speedo[playerid][2], 1); PlayerTextDrawSetSelectable(playerid, Speedo[playerid][2], 0);
  12. Am uitat sa-ti zic ca variabila e new Speedo[MAX_PLAYERS][3];
  13. Poftim. Ti-am si optimizat o. function Checkvehinfo(playerid) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { if(InRaceArena[playerid] == 1 && !RaceStarted) return true; new engine, lights, alarm, doors, bonnet, boot, objective, string[256]; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(CarInfo[FindSpawnID(GetPlayerVehicleID(playerid))][cID] != -2 && FindSpawnID(GetPlayerVehicleID(playerid)) != 0 && !IsAPlane(GetPlayerVehicleID(playerid))) { if(!IsABike(GetPlayerVehicleID(playerid)) && !IsAPlane(GetPlayerVehicleID(playerid))) { format(string, sizeof string, "~%s~%d", (Carspeed(playerid) < 99) ? ("g") : ("r"), Carspeed(playerid)); PlayerTextDrawSetString(playerid, Speedo[playerid][0], string) format(string, sizeof string, "Fuel: ~%s~%d~n~~w~~h~%s~n~Odometer: %0.2f", (Gas[GetPlayerVehicleID(playerid)] > 20) ? ("g") : ("r"), Gas[GetPlayerVehicleID(playerid)], (doors == 1) ? ("Doors: ~r~Locked~w~~h~") : ("Doors: ~g~Unlocked~w~~h~"), CarInfo[FindSpawnID(GetPlayerVehicleID(playerid))][KM]); PlayerTextDrawSetString(playerid, Speedo[playerid][2], string); } } else { if(!IsABike(GetPlayerVehicleID(playerid)) && !IsAPlane(GetPlayerVehicleID(playerid))) { format(string, sizeof string, "~%s~%d", (Carspeed(playerid) < 99) ? ("g") : ("r"), Carspeed(playerid)); PlayerTextDrawSetString(playerid, Speedo[playerid][0], string); format(string, sizeof string, "Fuel: ~%s~%d", (Gas[GetPlayerVehicleID(playerid)] > 20) ? ("g") : ("r"), Gas[GetPlayerVehicleID(playerid)]); PlayerTextDrawSetString(playerid, Speedo[playerid][2], string); } } for(new i = 0; i < 3; i++) { PlayerTextDrawShow(playerid, Speedo[playerid][i]); } } return 1; }
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