NitroGEN
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[REZOLVAT] Problema OnPlayerShootDynamicObject
NitroGEN replied to NitroGEN's topic in Closed topics
Tot asa si cu hook, daca vreau sa distrug obiectul de la treasure hunt nu disapre adica sa imi dea premiul daca sti ce zic am folosit hook: hook OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z) { -
NitroGEN started following Panel Shawn! (Credite @Mister) , [REZOLVAT] Problema OnPlayerShootDynamicObject , Mod de joc - GoldPlay and 5 others
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Username:Nitro Problema întălnită:Am un sistem de treasure hunt si un job dear hunter Detalii despre problemă: Nu pot folosi aceata functie:public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z) { pentru a omoara caprioara la job si sa distrug obiectul la treasure hunt Ce ai încercat să faci înainte să postezi?: Sa folosesc alte functii si degeaba Cod sursă (recomandat pastebin.com) :public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z) { Alte detalii:C:\Users\Utilizator\Desktop\Officiala\pawno\include\air_drop.inc(209) : error 021: symbol already defined: "OnPlayerShootDynamicObject" aceasta erraore o am.
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good
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hidd
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case 14: { if(!PlayerToPoint(7.0, playerid, 21630.4603,-2251.8972,13.3254)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 1630.4603,-2251.8972,13.3254, 7.0); CP[playerid] = 53; return 1; } CarAngle = 90.6909; CP[playerid] = 155; new j = random(housess)+1; if(j == 0) j = 1; SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0); format(string, sizeof(string), "Du-te la punctul ~r~~h~rosu~w~~h~ de pe mapa pentru a livra coletele.~n~Distanta: ~y~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez])); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); } Cred ca pe aici este problema
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Mihai degeaba, tot daca dau startjob nu imi spawneaza masina de job
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YCMD:startwork(playerid, params[], help) { if(PlayerInfo[playerid][pJob] == 11) return SCM(playerid, -1, "Foloseste /fish pentru a incepe munca la acest job!"); if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti aceasta comanda dintr-un vehicul!"); new Float: Pos[3], Float: CarAngle, string[128]; if(PlayerInfo[playerid][pJob] == 0) return SCM(playerid, COLOR_GREY, "Nu ai un job!"); if(JobWorking[playerid] == 1) return SCM(playerid, COLOR_WHITE, "Muncesti deja."); GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]); if(targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); if(GetPlayerVirtualWorld(playerid) != 0) return 1; if(JobDeelay[playerid][PlayerInfo[playerid][pJob]] != 0 && PlayerInfo[playerid][pAdmin] < 6) return JobTimeDeelay(playerid); switch(PlayerInfo[playerid][pJob]) { case 1: { if(PlayerToPoint(7.0, playerid, -372.6979, -1456.3641, 26.4046)) { if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); JobSeconds[playerid] = 120; CarAngle = -184.0199; DisablePlayerCheckpointEx(playerid); } else { if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); CP[playerid] = 53; SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, -372.6979, -1456.3641, 26.4046, 7.0); return 1; } } case 2: { if(PlayerToPoint(7.0, playerid, -1017.3097,-638.8459,32.0078)) { if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); CarAngle = 74.1729; CP[playerid] = 52; DisablePlayerCheckpointEx(playerid); new szDialog2[1024]; strcat(szDialog2, "Category\tType\tSkill\n"); strcat(szDialog2, "Clothes\t{35DE1F}Legal\t1+\n"); strcat(szDialog2, "Food\t{35DE1F}Legal\t1+\n"); strcat(szDialog2, "Furniture\t{35DE1F}Legal\t1+\n"); strcat(szDialog2, "Explosible\t{35DE1F}Legal\t2+\n"); strcat(szDialog2, "Guns\t{F21313}Illegal\t3+\n"); strcat(szDialog2, "Stolen cars\t{F21313}Illegal\t3+\n"); ShowPlayerDialog(playerid, DIALOG_TRUCKER, DIALOG_STYLE_TABLIST_HEADERS, "Choose destination", szDialog2, "Select", "Cancel"); } else { if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); CP[playerid] = 53; SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, -1017.3097,-638.8459,32.0078, 7.0); return 1; } } case 3: { if(PlayerToPoint(7.0, playerid, -1966.2852,-2442.2708,30.6250)) { if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); format(string, sizeof(string), "Du-te la un copac din apropiere si foloseste tasta ~b~~h~LALT~w~~h~ pentru a-l taia."); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); CarAngle = 222.7997; } else { if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); CP[playerid] = 53; SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, -1966.2852,-2442.2708,30.6250, 7.0); return 1; } } case 4: { if(GetPlayerSkill(playerid) == 1) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul public!"); else if(GetPlayerSkill(playerid) == 2) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul personal descuiat!"); else if(GetPlayerSkill(playerid) == 3) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unei mafii!"); else if(GetPlayerSkill(playerid) == 4) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul personal incuiat!"); else if(GetPlayerSkill(playerid) == 5) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unui departament de politie!"); PlayerTextDrawShow(playerid, InfosTD); JobWorking[playerid] = 1; SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); return 1; } case 5: { if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, -1, "Nu poti munci la acest job deoarece ai wanted!"); if(!PlayerToPoint(10.0, playerid, 2770.2822,-1610.9043,11.0418)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 2770.2822,-1610.9043,11.0418, 10.0); CP[playerid] = 53; return 1; } if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); CP[playerid] = 156; new rand = random(3); switch(rand) { case 0: SetPlayerCheckpointEx(playerid, 2790.6213,-2523.6418,13.6704, 5.0); case 1: SetPlayerCheckpointEx(playerid, 2529.4214,-2009.4240,13.5798, 5.0); case 2: SetPlayerCheckpointEx(playerid, 2180.0774,-2317.1672,13.5703, 5.0); case 3: SetPlayerCheckpointEx(playerid, 681.2267,-442.6591,16.3633, 5.0); } format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra materialele!"); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); CarAngle = 277.2561; StartingWork[playerid] = 0; CurseFacute[playerid] = 0; MoneyEarned[playerid] = 0; } case 6..8: return 1; case 9: { if(PlayerToPoint(7.0, playerid, 2113.9392,-1775.1980,13.3918)) { if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); CarAngle = 0; CP[playerid] = 155; new j = random(housess)+1; if(j == 0) j = 1; SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0); format(string, sizeof(string), "Du-te la punctul ~r~~h~rosu~w~~h~ de pe mapa pentru a livra pizza.~n~Distanta: ~y~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez])); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); } else { if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); CP[playerid] = 53; SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid,2113.9392,-1775.1980,13.3918, 7.0); return 1; } } case 10: { if(!PlayerToPoint(6.0, playerid, 844.6592,-601.3264,18.4219)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 844.6592,-601.3264,18.4219, 6.0); CP[playerid] = 53; return 1; } if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); CarAngle = 0.7028; CP[playerid] = 57; new rand = random(3); if(rand == 1) SetPlayerCheckpointEx(playerid, 830.0479, -611.8955, 16.3432, 5.0); else if(rand == 2) SetPlayerCheckpointEx(playerid, 820.7677, -612.4786, 16.3432, 5.0); else if(rand == 3) SetPlayerCheckpointEx(playerid, 790.9538, -612.2801, 16.3432, 5.0); else SetPlayerCheckpointEx(playerid, 830.0479, -611.8955, 16.3432, 5.0); PlayerTextDrawSetString(playerid, InfosTD, "Du-te la punctul ~r~rosu~w~~h~ pentru a incarca coletele!"); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); } case 12: { if(!PlayerToPoint(20.0, playerid, 1947.3197,-2387.1599,13.5469)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 1947.3197,-2387.1599,13.5469, 20.0); CP[playerid] = 53; return 1; } if(PlayerInfo[playerid][pFlyLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de zbor pentru a putea munci la acest job!"); if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti munci la acest job deoarece ai wanted!"); CP[playerid] = 159; SetPlayerRaceCheckpointEx(playerid, 3, 1897.3568,-2493.9583,14.4609,1337.7225,-2458.1738,52.1955, 5.0); CarAngle = 90.6909; StartingWork[playerid] = 0; CurseFacute[playerid] = 0; MoneyEarned[playerid] = 0; } case 13: { if(!PlayerToPoint(7.0, playerid, 2173.3965,-2265.2837,13.3579)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 2173.3965,-2265.2837,13.3579, 7.0); CP[playerid] = 53; return 1; } if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); PlayerTextDrawSetString(playerid, InfosTD, "Du-te la ~r~~h~checkpoint-ul~w~~h~ de pe mapa pentru a lua marfa!"); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); new rand = random(2); DisablePlayerCheckpointEx(playerid); switch(rand) { case 0: { playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2214.87109, -2287.46167, 14.06371, 0.00000, 0.00000, 45.00000); SetPlayerCheckpointEx(playerid, 2214.87109, -2287.46167, 14.06371, 2.0); } case 1: { playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2237.34399, -2294.11938, 14.08454, 0.00000, 0.00000, 45.00000); SetPlayerCheckpointEx(playerid, 2237.34399, -2294.11938, 14.08454, 2.0); } case 2: { playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2216.74878, -2210.50146, 12.86219, 0.00000, 0.00000, 45.00000); SetPlayerCheckpointEx(playerid, 2216.74878, -2210.50146, 12.86219, 2.0); } } CP[playerid] = 170; UpdateJobStats(playerid); } case 14: { if(!PlayerToPoint(7.0, playerid, 21630.4603,-2251.8972,13.3254)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 1630.4603,-2251.8972,13.3254, 7.0); CP[playerid] = 53; return 1; } CarAngle = 411; CP[playerid] = 155; new j = random(housess)+1; if(j == 0) j = 1; SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0); format(string, sizeof(string), "Du-te la punctul ~r~~h~rosu~w~~h~ de pe mapa pentru a livra coletele.~n~Distanta: ~y~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez])); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); } } SetPVarInt(playerid, "Pressed", 0); SetPVarInt(playerid, "Trees", 0); SetPVarInt(playerid, "JobStep", 0); SetPVarInt(playerid, "InHand", 0); MoneyEarned[playerid] = 0; CurseFacute[playerid] = 0; if(PlayerInfo[playerid][pShowJob] == 0 && PlayerInfo[playerid][pJob] != 5 && PlayerInfo[playerid][pLevel] < 3) SCM(playerid, COLOR_YELLOW, "Daca doresti sa vezi mai multe informatii folositoare de la job, o poti face prin comanda (/hud > Informatii job)."); new skill = GetPlayerSkill(playerid); if(PlayerInfo[playerid][pJob] == 11) { new rand = 1 + random(5); if(rand == 1) { Pos[0] = 877.5832; Pos[1] = -2126.4685; Pos[2] = 0.3231; CarAngle = -89.2800; } if(rand == 2) { Pos[0] = 877.3463; Pos[1] = -2113.4219; Pos[2] = 0.3231; CarAngle = -89.2800; } if(rand == 3) { Pos[0] = 796.3821; Pos[1] = -2114.0200; Pos[2] = -0.0049; CarAngle = 89.7000; } if(rand == 4) { Pos[0] = 796.9351; Pos[1] = -2127.4446; Pos[2] = -0.0049; CarAngle = 89.7000; } if(rand == 5) { Pos[0] = 796.1244; Pos[1] = -2100.6455; Pos[2] = -0.0049; CarAngle = 89.7000; } if(rand == 6) { Pos[0] = 797.0450; Pos[1] = -2139.8650; Pos[2] = -0.0049; CarAngle = 89.7000; } } if(PlayerInfo[playerid][pJob] == 12) { if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); } else { if(PlayerInfo[playerid][pJob] == 3) { if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); } else { if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); } else { if(PlayerInfo[playerid][pJob] == 14) { if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); } Job-ul meu este case 14
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thx
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Stiu asta, dar dupa ce dau startwork nu se intampla nimic adica normal trebuia sa imi spawneze masina si sa incep munca
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Username: NitroGEN Problema întălnită: Job Detalii despre problemă: Am facut un job de la 0 pe gamemode burned, am facut totu bine si cand dau startwork nu se intampla nimic adica normal trebuia sa imi dea masina sa incep munca si nu o da. Tin sa precizez ca in baza de date este masina pusa si degeaba. Ce ai încercat să faci înainte să postezi?: Sa il fac. Cod sursă (recomandat pastebin.com) : Nu stiu sigur ce trebuie sa pun, ce o sa mi se ceara o sa pun. Alte detalii: Mersi
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mz
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gg
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