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NitroGEN

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  1. Tot asa si cu hook, daca vreau sa distrug obiectul de la treasure hunt nu disapre adica sa imi dea premiul daca sti ce zic am folosit hook: hook OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z) {
  2. Username:Nitro Problema întălnită:Am un sistem de treasure hunt si un job dear hunter Detalii despre problemă: Nu pot folosi aceata functie:public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z) { pentru a omoara caprioara la job si sa distrug obiectul la treasure hunt Ce ai încercat să faci înainte să postezi?: Sa folosesc alte functii si degeaba Cod sursă (recomandat pastebin.com) :public OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z) { Alte detalii:C:\Users\Utilizator\Desktop\Officiala\pawno\include\air_drop.inc(209) : error 021: symbol already defined: "OnPlayerShootDynamicObject" aceasta erraore o am.
  3. case 14: { if(!PlayerToPoint(7.0, playerid, 21630.4603,-2251.8972,13.3254)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 1630.4603,-2251.8972,13.3254, 7.0); CP[playerid] = 53; return 1; } CarAngle = 90.6909; CP[playerid] = 155; new j = random(housess)+1; if(j == 0) j = 1; SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0); format(string, sizeof(string), "Du-te la punctul ~r~~h~rosu~w~~h~ de pe mapa pentru a livra coletele.~n~Distanta: ~y~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez])); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); } Cred ca pe aici este problema
  4. Mihai degeaba, tot daca dau startjob nu imi spawneaza masina de job
  5. YCMD:startwork(playerid, params[], help) { if(PlayerInfo[playerid][pJob] == 11) return SCM(playerid, -1, "Foloseste /fish pentru a incepe munca la acest job!"); if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti aceasta comanda dintr-un vehicul!"); new Float: Pos[3], Float: CarAngle, string[128]; if(PlayerInfo[playerid][pJob] == 0) return SCM(playerid, COLOR_GREY, "Nu ai un job!"); if(JobWorking[playerid] == 1) return SCM(playerid, COLOR_WHITE, "Muncesti deja."); GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]); if(targetfind[playerid] != -1) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); if(GetPlayerVirtualWorld(playerid) != 0) return 1; if(JobDeelay[playerid][PlayerInfo[playerid][pJob]] != 0 && PlayerInfo[playerid][pAdmin] < 6) return JobTimeDeelay(playerid); switch(PlayerInfo[playerid][pJob]) { case 1: { if(PlayerToPoint(7.0, playerid, -372.6979, -1456.3641, 26.4046)) { if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); JobSeconds[playerid] = 120; CarAngle = -184.0199; DisablePlayerCheckpointEx(playerid); } else { if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); CP[playerid] = 53; SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, -372.6979, -1456.3641, 26.4046, 7.0); return 1; } } case 2: { if(PlayerToPoint(7.0, playerid, -1017.3097,-638.8459,32.0078)) { if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); CarAngle = 74.1729; CP[playerid] = 52; DisablePlayerCheckpointEx(playerid); new szDialog2[1024]; strcat(szDialog2, "Category\tType\tSkill\n"); strcat(szDialog2, "Clothes\t{35DE1F}Legal\t1+\n"); strcat(szDialog2, "Food\t{35DE1F}Legal\t1+\n"); strcat(szDialog2, "Furniture\t{35DE1F}Legal\t1+\n"); strcat(szDialog2, "Explosible\t{35DE1F}Legal\t2+\n"); strcat(szDialog2, "Guns\t{F21313}Illegal\t3+\n"); strcat(szDialog2, "Stolen cars\t{F21313}Illegal\t3+\n"); ShowPlayerDialog(playerid, DIALOG_TRUCKER, DIALOG_STYLE_TABLIST_HEADERS, "Choose destination", szDialog2, "Select", "Cancel"); } else { if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); CP[playerid] = 53; SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, -1017.3097,-638.8459,32.0078, 7.0); return 1; } } case 3: { if(PlayerToPoint(7.0, playerid, -1966.2852,-2442.2708,30.6250)) { if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); format(string, sizeof(string), "Du-te la un copac din apropiere si foloseste tasta ~b~~h~LALT~w~~h~ pentru a-l taia."); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); CarAngle = 222.7997; } else { if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); CP[playerid] = 53; SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, -1966.2852,-2442.2708,30.6250, 7.0); return 1; } } case 4: { if(GetPlayerSkill(playerid) == 1) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul public!"); else if(GetPlayerSkill(playerid) == 2) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul personal descuiat!"); else if(GetPlayerSkill(playerid) == 3) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unei mafii!"); else if(GetPlayerSkill(playerid) == 4) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul personal incuiat!"); else if(GetPlayerSkill(playerid) == 5) PlayerTextDrawSetString(playerid, InfosTD, "~y~Car Jacker~w~~h~~n~Fura un vehicul ce apartine unui departament de politie!"); PlayerTextDrawShow(playerid, InfosTD); JobWorking[playerid] = 1; SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); return 1; } case 5: { if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, -1, "Nu poti munci la acest job deoarece ai wanted!"); if(!PlayerToPoint(10.0, playerid, 2770.2822,-1610.9043,11.0418)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 2770.2822,-1610.9043,11.0418, 10.0); CP[playerid] = 53; return 1; } if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); CP[playerid] = 156; new rand = random(3); switch(rand) { case 0: SetPlayerCheckpointEx(playerid, 2790.6213,-2523.6418,13.6704, 5.0); case 1: SetPlayerCheckpointEx(playerid, 2529.4214,-2009.4240,13.5798, 5.0); case 2: SetPlayerCheckpointEx(playerid, 2180.0774,-2317.1672,13.5703, 5.0); case 3: SetPlayerCheckpointEx(playerid, 681.2267,-442.6591,16.3633, 5.0); } format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra materialele!"); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); CarAngle = 277.2561; StartingWork[playerid] = 0; CurseFacute[playerid] = 0; MoneyEarned[playerid] = 0; } case 6..8: return 1; case 9: { if(PlayerToPoint(7.0, playerid, 2113.9392,-1775.1980,13.3918)) { if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); CarAngle = 0; CP[playerid] = 155; new j = random(housess)+1; if(j == 0) j = 1; SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0); format(string, sizeof(string), "Du-te la punctul ~r~~h~rosu~w~~h~ de pe mapa pentru a livra pizza.~n~Distanta: ~y~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez])); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); } else { if(CP[playerid] != 0) return ShowPlayerDialog(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); CP[playerid] = 53; SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid,2113.9392,-1775.1980,13.3918, 7.0); return 1; } } case 10: { if(!PlayerToPoint(6.0, playerid, 844.6592,-601.3264,18.4219)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 844.6592,-601.3264,18.4219, 6.0); CP[playerid] = 53; return 1; } if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); CarAngle = 0.7028; CP[playerid] = 57; new rand = random(3); if(rand == 1) SetPlayerCheckpointEx(playerid, 830.0479, -611.8955, 16.3432, 5.0); else if(rand == 2) SetPlayerCheckpointEx(playerid, 820.7677, -612.4786, 16.3432, 5.0); else if(rand == 3) SetPlayerCheckpointEx(playerid, 790.9538, -612.2801, 16.3432, 5.0); else SetPlayerCheckpointEx(playerid, 830.0479, -611.8955, 16.3432, 5.0); PlayerTextDrawSetString(playerid, InfosTD, "Du-te la punctul ~r~rosu~w~~h~ pentru a incarca coletele!"); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); } case 12: { if(!PlayerToPoint(20.0, playerid, 1947.3197,-2387.1599,13.5469)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 1947.3197,-2387.1599,13.5469, 20.0); CP[playerid] = 53; return 1; } if(PlayerInfo[playerid][pFlyLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de zbor pentru a putea munci la acest job!"); if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti munci la acest job deoarece ai wanted!"); CP[playerid] = 159; SetPlayerRaceCheckpointEx(playerid, 3, 1897.3568,-2493.9583,14.4609,1337.7225,-2458.1738,52.1955, 5.0); CarAngle = 90.6909; StartingWork[playerid] = 0; CurseFacute[playerid] = 0; MoneyEarned[playerid] = 0; } case 13: { if(!PlayerToPoint(7.0, playerid, 2173.3965,-2265.2837,13.3579)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 2173.3965,-2265.2837,13.3579, 7.0); CP[playerid] = 53; return 1; } if(PlayerInfo[playerid][pCarLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Ai nevoie de o licenta de condus pentru a putea munci la acest job!"); PlayerTextDrawSetString(playerid, InfosTD, "Du-te la ~r~~h~checkpoint-ul~w~~h~ de pe mapa pentru a lua marfa!"); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); new rand = random(2); DisablePlayerCheckpointEx(playerid); switch(rand) { case 0: { playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2214.87109, -2287.46167, 14.06371, 0.00000, 0.00000, 45.00000); SetPlayerCheckpointEx(playerid, 2214.87109, -2287.46167, 14.06371, 2.0); } case 1: { playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2237.34399, -2294.11938, 14.08454, 0.00000, 0.00000, 45.00000); SetPlayerCheckpointEx(playerid, 2237.34399, -2294.11938, 14.08454, 2.0); } case 2: { playerObject[playerid] = CreatePlayerObject(playerid, 1271, 2216.74878, -2210.50146, 12.86219, 0.00000, 0.00000, 45.00000); SetPlayerCheckpointEx(playerid, 2216.74878, -2210.50146, 12.86219, 2.0); } } CP[playerid] = 170; UpdateJobStats(playerid); } case 14: { if(!PlayerToPoint(7.0, playerid, 21630.4603,-2251.8972,13.3254)) { SCM(playerid, COLOR_GREY, "Nu esti la locul unde poti incepe munca. Ti-am pus un checkpoint, du-te la el!"); SetPlayerCheckpointEx(playerid, 1630.4603,-2251.8972,13.3254, 7.0); CP[playerid] = 53; return 1; } CarAngle = 411; CP[playerid] = 155; new j = random(housess)+1; if(j == 0) j = 1; SetPlayerCheckpointEx(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez], 7.0); format(string, sizeof(string), "Du-te la punctul ~r~~h~rosu~w~~h~ de pe mapa pentru a livra coletele.~n~Distanta: ~y~%0.1fm.", GetPlayerDistanceFromPoint(playerid, HouseInfo[j][hEntrancex],HouseInfo[j][hEntrancey],HouseInfo[j][hEntrancez])); PlayerTextDrawSetString(playerid, InfosTD, string); SetTimerEx("HideTextdraw", 8000, 0, "%d", playerid); PlayerTextDrawShow(playerid, InfosTD); } } SetPVarInt(playerid, "Pressed", 0); SetPVarInt(playerid, "Trees", 0); SetPVarInt(playerid, "JobStep", 0); SetPVarInt(playerid, "InHand", 0); MoneyEarned[playerid] = 0; CurseFacute[playerid] = 0; if(PlayerInfo[playerid][pShowJob] == 0 && PlayerInfo[playerid][pJob] != 5 && PlayerInfo[playerid][pLevel] < 3) SCM(playerid, COLOR_YELLOW, "Daca doresti sa vezi mai multe informatii folositoare de la job, o poti face prin comanda (/hud > Informatii job)."); new skill = GetPlayerSkill(playerid); if(PlayerInfo[playerid][pJob] == 11) { new rand = 1 + random(5); if(rand == 1) { Pos[0] = 877.5832; Pos[1] = -2126.4685; Pos[2] = 0.3231; CarAngle = -89.2800; } if(rand == 2) { Pos[0] = 877.3463; Pos[1] = -2113.4219; Pos[2] = 0.3231; CarAngle = -89.2800; } if(rand == 3) { Pos[0] = 796.3821; Pos[1] = -2114.0200; Pos[2] = -0.0049; CarAngle = 89.7000; } if(rand == 4) { Pos[0] = 796.9351; Pos[1] = -2127.4446; Pos[2] = -0.0049; CarAngle = 89.7000; } if(rand == 5) { Pos[0] = 796.1244; Pos[1] = -2100.6455; Pos[2] = -0.0049; CarAngle = 89.7000; } if(rand == 6) { Pos[0] = 797.0450; Pos[1] = -2139.8650; Pos[2] = -0.0049; CarAngle = 89.7000; } } if(PlayerInfo[playerid][pJob] == 12) { if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); } else { if(PlayerInfo[playerid][pJob] == 3) { if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(578, Pos[0], Pos[1], Pos[2], CarAngle, random(240), random(240), -1); } else { if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], Pos[0], Pos[1], Pos[2], CarAngle, -1, -1, -1); } else { if(PlayerInfo[playerid][pJob] == 14) { if(skill == 1) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill1Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 2) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill2Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 3) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill3Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 4) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill4Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); else if(skill == 5) JobVehicle[playerid] = CreateVehicleEx(JobInfo[PlayerInfo[playerid][pJob]][jSkill5Veh], 1982.5657,-2493.7964,14.4719, CarAngle, -1, -1, -1); } Job-ul meu este case 14
  6. Stiu asta, dar dupa ce dau startwork nu se intampla nimic adica normal trebuia sa imi spawneze masina si sa incep munca
  7. Username: NitroGEN Problema întălnită: Job Detalii despre problemă: Am facut un job de la 0 pe gamemode burned, am facut totu bine si cand dau startwork nu se intampla nimic adica normal trebuia sa imi dea masina sa incep munca si nu o da. Tin sa precizez ca in baza de date este masina pusa si degeaba. Ce ai încercat să faci înainte să postezi?: Sa il fac. Cod sursă (recomandat pastebin.com) : Nu stiu sigur ce trebuie sa pun, ce o sa mi se ceara o sa pun. Alte detalii: Mersi
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