pbar_TextDraw[playerid][barid][pbar_fill] = CreatePlayerTextDraw(playerid, pbar_Data[playerid][barid][pbar_posX] + 1.2, pbar_Data[playerid][barid][pbar_posY] + 2.15, "_");
PlayerTextDrawUseBox (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1);
PlayerTextDrawTextSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], pbar_Data[playerid][barid][pbar_posX] + pbar_Data[playerid][barid][pbar_width] - 5.5, 0.0);
PlayerTextDrawLetterSize (playerid, pbar_TextDraw[playerid][barid][pbar_fill], 1.0, pbar_Data[playerid][barid][pbar_height] / 10 - 0.35);
Asa este facuta partea de umplere din include, poate iti este de folos..