Nigga
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Everything posted by Nigga
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Cum poate sa sune un scris pe ecran? Eu chiar nu stiu!
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Pai cine a adus vorba de asa ceva? leaks.ro nu e destinat scripterilor??
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Am rezolvat problema scripterilor, nu era nimic legat de lockhq! Multumesc oricum de implicare!
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Sistem de boti * Cel ce creaca inca il are Pro-Gaming *
Nigga replied to Mariusik's topic in Programe & alte fișiere
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am un sistem de pet name si cand ii pun numele si ma reconectez, ii seteaza automat numele 123. stie cineva solutia? https://pastebin.com/7wBri1Cz
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Salut, stie cineva niste hosturi web decente si la preturi ok cu domeniu ro (de ex, la ce firma platiti ăștia de la leaks hostu)
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Eu prin expresia "nu exista gamemode fara buguri" înțeleg că nu există gamemode fara 2-3 buguri, dar nu e asa, toate sistemele din acest gamemode bigzone au câte 2-3 buguri la fiecare, nu exista sa fie vreun sistem curat. Ba coaie...eu nu vad nicio diferență intre gm bigzone si grandlancery
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Ai gm bugzone sau bugned
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am gasit doar in gm asta function CreateFire(Float:x, Float:y, Float:z) { new slot = GetFlameSlot(); if(slot == -1) {return slot;} Flame[slot][Flame_Exists] = 1; Flame[slot][Flame_pos][0] = x; Flame[slot][Flame_pos][1] = y; Flame[slot][Flame_pos][2] = z - Z_DIFFERENCE; Flame[slot][Flame_id] = CreateObject(18689, Flame[slot][Flame_pos][0], Flame[slot][Flame_pos][1], Flame[slot][Flame_pos][2], 0.0, 0.0, 0.0); for(new i; i < 5; i++) Flame[slot][Smoke] = -1; return slot; }
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nu am gasit nimic legat de aceste obiecte
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si ce sa fac cu ea
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Am gasit-o, o am la fel. FormatNumber(number) { new Str[15]; format(Str, 15, "%d", number); if(strlen(Str) < sizeof(Str)) { if(number >= 1000 && number < 10000) strins( Str, ",", 1, sizeof(Str)); else if(number >= 10000 && number < 100000) strins(Str, ",", 2, sizeof(Str)); else if(number >= 100000 && number < 1000000) strins(Str, ",", 3, sizeof(Str)); else if(number >= 1000000 && number < 10000000) strins(Str, ",", 1, sizeof(Str)),strins(Str, ",", 5, sizeof(Str)); else if(number >= 10000000 && number < 100000000) strins(Str, ",", 2, sizeof(Str)),strins(Str, ",", 6, sizeof(Str)); else if(number >= 100000000 && number < 1000000000) strins(Str, ",", 3, sizeof(Str)),strins(Str, ",", 7, sizeof(Str)); else if(number >= 1000000000 && number < 10000000000) strins(Str, ",", 1, sizeof(Str)), strins(Str, ",", 5, sizeof(Str)), strins(Str, ",", 9, sizeof(Str)); else format(Str, 10, "%d", number); } return Str; }
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nu am gasit-o nicaieri
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unde naiba gasesc functia respectiva ca nu e in gamemode, e in ceva include sau trebuie eu sa o includ undeva?
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E default din gamemode, sau ai editat o pt funcția asta?
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Practic trebuie schimbată comanda lockhq?
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Nu i adv prostea, mi se pare ca sunt niste obiecte si doar trebuie sterse nu este nici un bug si nu stiu unde se gasesc acele incendii, in systems sau unde...
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up
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Username:Problema întălnită: am gamemode ul burned si pe strada am niste focuri aprinse, cum le pot sterge si de unde, ca nu gasesc nicaieriDetalii despre problemă:Ce ai încercat să faci înainte să postezi?:Cod sursă (recomandat pastebin.com) :Alte detalii:
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if(newkeys & KEY_SECONDARY_ATTACK) { enter_apartament(playerid); if(IsPlayerInRangeOfPoint(playerid,6.0,1959.4673,1017.9394,993.4293)) { if(RouletteInGame[playerid] == 1) return SCM(playerid,-1,"Deja joci la ruleta."); for(new t; t<20; t++) if(t != 15) TextDrawShowForPlayer(playerid,CasinoDraw[t]); SelectTextDrawEx(playerid,0xFFFFFFFF),RouletteInGame[playerid] = 1; update_ruleta(playerid); zmidialog[playerid] = 0; } if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { new car = GetClosestVehicle(playerid); if(car != INVALID_VEHICLE_ID && IsPlayerNearVehicle(playerid,car,5)) { for(new i = 0; i < 10; i++) { if(PlayerInfo[playerid][pCarKey] != 0) { if(CarInfo[PlayerInfo[playerid][pCarKey]][Spawned] == car) SetVehicleParamsForPlayer(car, playerid, 0, 0); } } } if(UsedFly[playerid] == 1) { StopFly(playerid); UsedFly[playerid] = 0; SetPlayerHealthEx(playerid, 99); SCM(playerid, 0xFFADADFF, "Fly mode off."); } for(new i = 1; i < 14; i++) { if(PlayerToPoint(2.0, playerid, DynamicFactions[extX], DynamicFactions[extY], DynamicFactions[extZ])) { if(PlayerInfo[playerid][pMember] == i || i < 3 || DynamicFactions[fLock] == 1 || OnDuty[playerid] == 1) EnterFaction(playerid, i); } } for(new i = 1; i < 14; i++) { if(PlayerToPoint(2.0, playerid, DynamicFactions[fcX], DynamicFactions[fcY], DynamicFactions[fcZ])) { if(DynamicFactions[fVW] == GetPlayerVirtualWorld(playerid) && DynamicFactions[fInterior] == GetPlayerInterior(playerid)) ExitFaction(playerid, i); } } if(IsPlayerConnected(playerid)) { for(new i = 1; i < sizeof(HouseInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,2,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez])) { if(InEvent[playerid] == 1) return 1; if(InWar[PlayerInfo[playerid][pMember]] == 1) return SCM(playerid, COLOR_LIGHTRED, "Eroare: Nu poti intra intr-o locuinta in timpul war-ului!"); if(PlayerInfo[playerid][pHouse] == i || HouseInfo[hLock] == 0 || OnDuty[playerid] == 1 || PlayerHit[playerid] != -1) { if(GetPVarInt(playerid, "LocationEnter") > gettime()) return SCMf(playerid, COLOR_LGREEN, "Please wait %d seconds!", GetPVarInt(playerid, "LocationEnter") - gettime()); SetPlayerPosEx(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]); SetPlayerInterior(playerid,HouseInfo[hInterior]); PlayerInfo[playerid][pInt] = HouseInfo[hInterior]; PlayerInfo[playerid][pLocal] = i; SetPlayerVirtualWorld(playerid,HouseInfo[hVirtual]); InHouse[playerid] = i; SetPVarInt(playerid, "LocationEnter", gettime() + 10); HouseRadio(playerid, i); } else GameTextForPlayer(playerid, "~r~~h~Inchis", 1000, 1); } } for(new i = 1; i < sizeof(BizzInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,2,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ]) && BizzInfo[bStatic] == 0) { if(GetPVarInt(playerid, "LocationEnter") > gettime()) return SCMf(playerid, COLOR_LGREEN, "Please wait %d seconds!", GetPVarInt(playerid, "LocationEnter") - gettime()); if(InWar[PlayerInfo[playerid][pMember]] == 1) return SCM(playerid, COLOR_LIGHTRED, "Eroare: Nu poti intra intr-o afacere in timpul war-ului!"); if(GetPlayerCash(playerid) < BizzInfo[bFee]) return GameTextForPlayer(playerid, "~r~~h~Nu ai destui bani", 1000, 1); if(OnDuty[playerid] == 1 || PlayerHit[playerid] != -1) { } else if(BizzInfo[bLocked] == 1) return GameTextForPlayer(playerid, "~r~~h~Inchis", 1000, 1); if(BizzInfo[bType] == 6) { if(HaveFish[playerid] != 0) ShowPlayerDialog(playerid, DIALOG_FISH, DIALOG_STYLE_MSGBOX, "Vinde pestele:", "Vrei sa vinzi pestele in acest magazin?", "Da", "Nu"); } if(BizzInfo[bType] == 1) SCM(playerid,COLOR_WHITE,"Comenzi disponibile: /withdraw, /transfer, /deposit"); if(BizzInfo[bType] == 9) SCM(playerid,COLOR_WHITE,"Comenzi disponibile: /dice, /minesweeper."); if(BizzInfo[bType] == 8 || BizzInfo[bType] == 21) { SCM(playerid,COLOR_WHITE,"Comenzi disponibile: /eat."); if(BizzInfo[bType] == ???? { if(KG[playerid] != 0) { GiveJobSalary(playerid); DisablePlayerCheckpointEx(playerid); CP[playerid] = 0; GunoiKG[playerid] = 0; KG[playerid] = 0; PlayerInfo[playerid][pFarmerSkill] ++; Update(playerid, pFarmerSkillx); for(new m; m < 2; m++) { if(PlayerInfo[playerid][pDailyMission][m] == 4) CheckMission(playerid, m); } DestroyVehicle(JobVehicle[playerid]); JobVehicle[playerid] = 0, JobWorking[playerid] = 0; PlayerTextDrawHide(playerid, JobTD); } } } if(BizzInfo[bType] == 2) SCM(playerid,COLOR_WHITE,"Press Y in front of the NPC."); if(BizzInfo[bType] == 3) SCM(playerid,COLOR_WHITE,"Comenzi disponibile: /drink."); if(BizzInfo[bType] == 5) SCM(playerid,COLOR_WHITE,"Press Y in front of the NPC."); if(BizzInfo[bType] == 6 || BizzInfo[bType] == 20) SCM(playerid,COLOR_WHITE,"Press Y in front of the NPC."); if(BizzInfo[bType] == 7) SCM(playerid,COLOR_WHITE,"Comenzi disponibile: /clothes, /glasses, /buyhat, /accs."); SetPVarInt(playerid, "LocationEnter", gettime() + 10); GivePlayerCash(playerid,-BizzInfo[bFee]); BizzInfo[bBalance] += BizzInfo[bFee]; BizzRadio(playerid, i); if(BizzInfo[bStatic] == 0) { SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPosEx(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid,BizzInfo[bVirtual]); InBussines[playerid] = i; Update(playerid, pCashx); new str1[184]; format(str1,sizeof(str1),"UPDATE `bizz` SET `Till`='%d' WHERE `ID`='%d'",BizzInfo[bBalance],i); mysql_query(SQL,str1); format(str1, sizeof(str1), "~r~-$%d", BizzInfo[bFee]); GameTextForPlayer(playerid, str1, 1000, 1); } } } for(new i = 1; i < sizeof(HouseInfo); i++) { if(EditHouse[playerid] != 0) return 1; if(PlayerInfo[playerid][pSleeping] == 1) return 1; if(PlayerToPoint(2, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz]) && HouseInfo[hVirtual] == GetPlayerVirtualWorld(playerid)) { SetPlayerVirtualWorld(playerid,0); SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]); InHouse[playerid] = -1; PlayRadio[playerid] = 0; StopAudioStreamForPlayer(playerid); } } for(new i = 1; i < sizeof(BizzInfo); i++) { if(PlayerInfo[playerid][pSleeping] == 1) return 1; if(PlayerToPoint(2, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ]) && BizzInfo[bVirtual]==GetPlayerVirtualWorld(playerid)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]); if(i == 27) { TogglePlayerControllable(playerid, 0); SetTimerEx("UnFreezeStation", 1000, false, "i", playerid); } PlayerInfo[playerid][pLocal] = 255; SetPlayerVirtualWorld(playerid,0); InBussines[playerid] = -1; PlayRadio[playerid] = 0; StopAudioStreamForPlayer(playerid); } } for(new i; i < sizeof(Training); i++) { if(PlayerToPoint(2.0, playerid, Training[0], Training[1], Training[2]) && PlayerInfo[playerid][pMember] == i+1) { if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti intra deoarece ai wanted!"); SetPlayerPosEx(playerid, 1062.1185, 2077.5059, 10.8352); SetPlayerVirtualWorld(playerid, i+1); SetPlayerInterior(playerid, 0); SCM(playerid, COLOR_YELLOW, "Bine ai venit in sala de antrenament! Daca vrei sa achizitionezi arme, foloseste comanda /guns."); InTraining[playerid] = 1; SetPVarInt(playerid, "Training", i); } } if(PlayerToPoint(3.0, playerid, 2337.1826, 2458.7441, 14.9921) && GetPlayerVirtualWorld(playerid) == 0) { if(IsACop(playerid)) SetPlayerPosEx(playerid, 2280.0898, 2458.7939, 38.6871), SetPlayerInterior(playerid, 0); } else if(PlayerToPoint(3.0, playerid, 2280.0898, 2458.7939, 38.6871) && GetPlayerVirtualWorld(playerid) == 0) { if(IsACop(playerid)) SetPlayerPosEx(playerid, 2337.1826, 2458.7441, 14.9921), SetPlayerInterior(playerid, 0); } else if(PlayerToPoint(3.0, playerid, 1630.2462, 1793.0410, 10.8156) && GetPlayerVirtualWorld(playerid) == 0) { if(PlayerInfo[playerid][pMember] == 13) SetPlayerPosEx(playerid, 1606.6693, 1786.6062, 30.4599), SetPlayerInterior(playerid, 0); } else if(PlayerToPoint(3.0, playerid, 1606.6693, 1786.6062, 30.4599) && GetPlayerVirtualWorld(playerid) == 0) { if(PlayerInfo[playerid][pMember] == 13) SetPlayerPosEx(playerid, 1630.2462, 1793.0410, 10.8156), SetPlayerInterior(playerid, 0); } if(IsPlayerInRangeOfPoint(playerid,2,1062.1185, 2077.5059, 10.8352)) { InTraining[playerid] = 0; FactionsSpawns(playerid); new i = GetPVarInt(playerid, "Training"); SetPlayerPosEx(playerid, Training[0], Training[1], Training[2]); DeletePVar(playerid, "Training"); ResetPlayerWeapons(playerid); SCM(playerid, COLOR_YELLOW, "Ai iesit din sala de antrenament."); } if(IsPlayerInRangeOfPoint(playerid,2,1918.2250,-1619.8477,1770.7469)) { if(IsACop(playerid)) ShowPlayerDialog(playerid, DIALOG_TELEPORT, DIALOG_STYLE_LIST, "Teleport", "Enter Yard\nExit jail", "Select", "Cancel"); else { SetPlayerVirtualWorld(playerid, 1339); SetPlayerPosEx(playerid, 1772.0298,-1548.0693,9.9068); SetPlayerInterior(playerid, 0); } } if(IsPlayerInRangeOfPoint(playerid,2,1798.5109,-1578.3337,14.0848) || IsPlayerInRangeOfPoint(playerid,2,1771.7123,-1547.5963,9.9116)) { if(PlayerInfo[playerid][pJailTime] >= 1 || IsACop(playerid)) { SetPlayerVirtualWorld(playerid, 0); SetPlayerPosEx(playerid, 1918.2250,-1619.8477,1770.7469); SetPlayerInterior(playerid, 0); TogglePlayerControllable(playerid, 0); SetTimerEx("UnFreezeStation", 1000, false, "i", playerid); } } if(IsPlayerInRangeOfPoint(playerid,2,2050.3245,1218.4463,547.9710) && IsACop(playerid)) { SetPlayerVirtualWorld(playerid, 0); SetPlayerPosEx(playerid, 1798.5109,-1578.3337,14.0848); SetPlayerInterior(playerid, 0); } else if(IsPlayerInRangeOfPoint(playerid,2,1765.1732,-1569.0253,1742.4930)) SetPlayerPosEx(playerid,1764.3419,-1567.7599,1742.4967); else if(IsPlayerInRangeOfPoint(playerid,2,2166.4771,-1671.7883,15.0743)) { SetPlayerInterior(playerid,5); SetPlayerPosEx(playerid,318.5867,1115.4735,1083.8828); } else if(IsPlayerInRangeOfPoint(playerid,2,2307.2935,-1786.0671,13.5557)) { SetPlayerInterior(playerid,3); SetPlayerPosEx(playerid,1527.229980,-11.574499,1002.097106); } else if(IsPlayerInRangeOfPoint(playerid,2,1095.3142,-1451.3650,22.7504)) { SetPlayerInterior(playerid,14); SetPlayerPosEx(playerid,204.2205,-168.3091,1000.5234); } else if(IsPlayerInRangeOfPoint(playerid,2,2229.3289,-1722.0793,13.5625)) { SetPlayerInterior(playerid,5); SetPlayerPosEx(playerid,772.111999,-3.898649,1000.728820); } else if(IsPlayerInRangeOfPoint(playerid,2,1481.1063,-1771.2532,18.7958)) { SetPlayerInterior(playerid,3); SetPlayerPosEx(playerid,387.7978,173.8582,1008.3828); } else if(PlayerToPoint(2,playerid,627.5488,-571.6494,17.6572)) { SetPlayerPosEx(playerid,238.5496,139.3451,1003.0234); SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid, 0); return 1; } else if(PlayerToPoint(2,playerid,201.5580,1869.3890,13.1406) && IsACop(playerid)) { SetPlayerPosEx(playerid,288.7645,167.7334,1007.1719); SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid, 1); return 1; } else if(IsPlayerInRangeOfPoint(playerid,2,1671.5824,-1329.4281,17.4524)) { if(areape == 1) { SetPlayerInterior(playerid,15); SetPlayerPosEx(playerid,-1423.5153,935.8321,1036.4756); } else return SCM(playerid,COLOR_WHITE,"Arena de evente este inchisa."); } } if(IsPlayerInRangeOfPoint(playerid,2,1764.3419,-1567.7599,1742.4967)) SetPlayerPosEx(playerid,1765.1732,-1569.0253,1742.4930); else if(IsPlayerInRangeOfPoint(playerid,2,-2027.0515,-104.5211,1035.1719)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,-329.5237, 1536.6777, 76.6322); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,-2158.6482,642.3111,1052.3750)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1051.7865,-346.0753,73.9922); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,626.3122,-11.8606,1000.9219) && GetPlayerVirtualWorld(playerid) == 10) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,2448.5317, -2120.4065, 13.5339); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,318.5867,1115.4735,1083.8828)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,2166.4771,-1671.7883,15.0743); } else if(IsPlayerInRangeOfPoint(playerid,2,204.2205,-168.3091,1000.5234)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1095.3142,-1451.3650,22.7504); } else if(PlayerToPoint(4.0, playerid,1494.2838,1304.3364,1093.2891) && GetPlayerVirtualWorld(playerid) == 3) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1016.5253,-1557.4689,14.8657); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,1702.2629,-1667.8807,20.2188) && GetPlayerVirtualWorld(playerid) == 0) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1754.8519,-1893.8944,13.5568); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,1702.2629,-1667.8807,20.2188) && GetPlayerVirtualWorld(playerid) == 1) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,940.4329,1733.4216,8.8516); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,1494.2838,1304.3364,1093.2891) && GetPlayerVirtualWorld(playerid) == 7) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1607.3521, 1817.3278, 10.7849); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,-204.439987,-26.453998,1002.273437)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1090.7542,-1476.3380,22.7465); } else if(IsPlayerInRangeOfPoint(playerid,2,1527.229980,-11.574499,1002.097106)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,2307.2935,-1786.0671,13.5557); } else if(IsPlayerInRangeOfPoint(playerid,1,304.5868,-141.9874,1004.0625)) SetPlayerPosEx(playerid,305.7950,-141.8203,1004.0547); else if(IsPlayerInRangeOfPoint(playerid,1,298.8386,-141.9191,1004.0547)) SetPlayerPosEx(playerid,300.1631,-141.8074,1004.0625); else if(IsPlayerInRangeOfPoint(playerid,2,1262.1383,-785.3315,1091.9063) && GetPlayerVirtualWorld(playerid) == 3) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid, 1481.10461, -1770.03003, 19.01990); SetPlayerVirtualWorld(playerid,0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,772.111999,-3.898649,1000.728820)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,2229.3289,-1722.0793,13.5625); PlayerInfo[playerid][pLocal] = 255; } else if(PlayerToPoint(5,playerid,387.7978,173.8582,1008.3828)) { SetPlayerPosEx(playerid,1481.1063,-1771.2532,18.7958); SetPlayerInterior(playerid,0); GameTextForPlayer(playerid, string, 1000, 1); } else if(PlayerToPoint(5,playerid,238.5496,139.3451,1003.0234) && GetPlayerVirtualWorld(playerid) == 0) { SetPlayerPosEx(playerid,627.5488,-571.6494,17.6572); SetPlayerInterior(playerid,0); InHQ[playerid] = -1; } else if(PlayerToPoint(5,playerid,288.7645,167.7334,1007.1719) && GetPlayerVirtualWorld(playerid) == 1) { SetPlayerPosEx(playerid,201.5580,1869.3890,13.1406); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid, 0); InHQ[playerid] = -1; } else if(IsPlayerInRangeOfPoint(playerid,2,761.412963,1440.191650,1102.703125)) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,387.7978,173.8582,1008.3828); } else if(IsPlayerInRangeOfPoint(playerid,2,2324.2273,-1148.8241,1050.7101) && GetPlayerVirtualWorld(playerid) == 1) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1454.2269,751.6389,11.0234); InHQ[playerid] = -1; SetPlayerVirtualWorld(playerid,0); } else if(IsPlayerInRangeOfPoint(playerid,2,-1423.5153,935.8321,1036.4756)) { if(areape == 1) { SetPlayerInterior(playerid,0); SetPlayerPosEx(playerid,1671.5824,-1329.4281,17.4524); } } } if(GetPlayerVehicleID(playerid) == rentls[1] || GetPlayerVehicleID(playerid) == rentls[2] || GetPlayerVehicleID(playerid) == rentls[3] || GetPlayerVehicleID(playerid) == rentls[4] || GetPlayerVehicleID(playerid) == rentls[5] || GetPlayerVehicleID(playerid) == rentls[6] || GetPlayerVehicleID(playerid) == rentls[7] || GetPlayerVehicleID(playerid) == rentls[8] || GetPlayerVehicleID(playerid) == rentls[9] || GetPlayerVehicleID(playerid) == rentls[10]) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicleEx(playerid); } if(GetPlayerVehicleID(playerid) == scooter[1] || GetPlayerVehicleID(playerid) == scooter[2] || GetPlayerVehicleID(playerid) == scooter[3] || GetPlayerVehicleID(playerid) == scooter[4] || GetPlayerVehicleID(playerid) == scooter[5]) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicleEx(playerid); } if(NoFuel[playerid] == 1) { RemovePlayerFromVehicleEx(playerid); TogglePlayerControllable(playerid, 1); NoFuel[playerid] = 0; } }
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si ca civil poti, si cand e inchis hq u
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