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Posts
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Everything posted by Shade
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panel wcode #9 compatibil gamemode burned (CU DONATII AUTOMATE)
Shade replied to pnndzxreal's topic in Other platforms
merci -
merci
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interesant
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sa vedem
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nimic nou
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Merci
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Merci
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Upp + Discord: Shade#3644
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Lasă id-ul de discord,doresc să te întreb o mica chestie.
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Add Aspid#3644 discord.
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Salut Leaks.ro, am decis sa ma apuc de un gamemode de la 0. Vreau ca acest gamemode sa fie de lunga durata si sa contina cate ceva unic. Deci, pentru inceput folosesc pluginurile: mysql r39.3, sscanf si streamer. Din include-uri: a_samp, y_iterate, y_timers, y_hooks, a_mysql, sscanf2, zcmd si streamer Update v0.01A 1. Adaugat un sistem de register/login 2. Sistem de Admin/Agenti pe iterator 3. Adaugat un textdraw ce arata data/ora si un LOGO la server. 4. Adaugat un mapping la spawn. 5. Mesaje Random la fiecare 15 minute. 6. Toate timerele pe y_timers 7. Adaugat un sistem de DMV (teorie/practica) 8. Mapping pentru interior la DMV 9. Textdraw DMV la partea practica. 10. O parte din comenzile adminilor au fost adaugate (Admin 1) 11. AntiSQL injection. 12. Gamemode-ul a fost trecut pe module 13. Toate dialogurile sunt pe enum{} si switch 14. Adaugat un anticheat la bani, arme, viata, armura(momentan) La urmatorul Update voi adauga si niste poze.
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GameMode de la 0 || nobilzeus - Free Download
Shade replied to nobilzeus's topic in Proiecte în dezvoltare
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Nickname: Aspid Numele creatorului: Aspid Prezentare (optionala, dar recomandam cateva imagini sau un video): Link VirusTotal: Nu e nevoie Link descarcare: La toate variabilele adaugat new Float:tpp[MAX_PLAYERS][4],Float:ttp[MAX_PLAYERS][3]; facem o functie noua function TeleportCam(playerid, step, Float:xg, Float:yg, Float:zg, Float:ag) { switch (step) { case 1: { if(GetPVarInt(playerid,"ENDTP") > gettime() || IsPlayerInRangeOfPoint(playerid, 5.0, xg, yg, zg)) return true; SetPVarInt(playerid,"ENDTP",gettime() + 10); PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0); tpp[playerid][0] = xg,tpp[playerid][1] = yg,tpp[playerid][2] = zg,tpp[playerid][3] = ag; GetPlayerPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]); if(IsPlayerInAnyVehicle(playerid) && 2 == GetPlayerState(playerid)) SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1); SetPlayerVirtualWorld(playerid,playerid+1); TogglePlayerControllable(playerid,0); SetPlayerCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+20); SetPlayerCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]); SetTimerEx("TeleportCam",1000,false,"ii",playerid,2); } case 2: { PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0); SetPlayerCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+50); SetPlayerCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]); SetTimerEx("TeleportCam",1000,false,"ii",playerid,3); } case 3: { PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0); SetPlayerCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+100); SetPlayerCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]); SetTimerEx("TeleportCam",1000,false,"ii",playerid,4); } case 4: { PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0); SetPlayerCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+200); SetPlayerCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]); SetTimerEx("TeleportCam",1000,false,"ii",playerid,5); } case 5: { if(IsPlayerInAnyVehicle(playerid) && 2 == GetPlayerState(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]); SetVehicleZAngle(GetPlayerVehicleID(playerid),tpp[playerid][3]); } else { SetPlayerPos(playerid,tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]); SetPlayerFacingAngle(playerid,tpp[playerid][3]); } InterpolateCameraPos(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2]+200, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]+200, 3000); InterpolateCameraLookAt(playerid, ttp[playerid][0],ttp[playerid][1],ttp[playerid][2], tpp[playerid][0],tpp[playerid][1],tpp[playerid][2], 3000); SetTimerEx("TeleportCam",4000,false,"ii",playerid,6); } case 6: { PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0); SetPlayerCameraPos(playerid, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]+100); SetPlayerCameraLookAt(playerid, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]); SetTimerEx("TeleportCam",1000,false,"ii",playerid,7); } case 7:{ PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0); SetPlayerCameraPos(playerid, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]+50); SetPlayerCameraLookAt(playerid, tpp[playerid][0],tpp[playerid][1],tpp[playerid][2]); SetTimerEx("TeleportCam",1000,false,"ii",playerid,8); } case 8:{ PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); TogglePlayerControllable(playerid, true); SetPlayerVirtualWorld(playerid,0); if(IsPlayerInAnyVehicle(playerid) && 2 == GetPlayerState(playerid)) SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), 0); SetPlayerVirtualWorld(playerid,0); SetCameraBehindPlayer(playerid); } } return true; } Alte precizari:Merci pentru timpul acordat
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Sunt destul de vechi aceste gamemode-uri.
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Merci pentru sustinere.
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Felicitari pentru munca depusa. Mult succes in continuare.
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Username: Aspid Vârstă: 21 Ce recrutezi?: Caut proiect de lunga durata care are nevoie de un scripter. Ce oferi în schimb: Lucrez gratuit, nu am nevoie de bani. Imi trebuie putina practica. Detalii de contact: discord: Aspid#3644 Alte precizări: Merci pentru timpul acordat. Bafta
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Merci
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