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Showing content with the highest reputation on 06/20/2019 in all areas

  1. Wildo

    Sistem de boti [0.3.7]

    Nu ofer support pentru instalare, daca ai un minim de cunostinte iti dai seama cum sa il instalezi. Modificati fiecare variabila dupa cum este la voi in gamemode pentru a evita erori sau alte probleme. Plugin-ul FakeOnline + include: [Protected content] Dupa ce ating 250 de puncte de reputatie pe forum o sa va postez un alt sistem care poate face botii sa lucreze automat pe server la diferite job-uri respectiv sa se comporte ca un jucator normal. #include <FO> // plugin-ul FakeOnline by Shad0w #define USE_BOTS #if defined USE_BOTS native AddServerBot(id, name[]); native TogglePlayerFakePing(playerid, bool:toggle); native SetPlayerFakePing(playerid, ping); native SetMaxPlayers(number); native SetMaxNPCs(number); native SetFakeArmour(playerid, armour); #else stock AddServerBot(id, name[]) { return id,name; } stock TogglePlayerFakePing(playerid, bool:toggle) { return playerid,toggle; } stock SetPlayerFakePing(playerid, ping) { return playerid,ping; } stock SetMaxPlayers(number) { return number; } stock SetMaxNPCs(number) { return number; } stock SetFakeArmour(playerid, number) { return playerid,number; } #endif new Server_Slots = MAX_PLAYERS; // La onplayerconnect new bots = 0; new myip[16]; GetPlayerIp(playerid, myip, 16); foreach(Character, i) { if(IsPlayerFake(i) && PlayerRequest[i] <= 2 && PlayerRequest[i] >= 0) bots++; new pip[16]; GetPlayerIp(i, pip, 16); if(strcmp(myip, pip, true, 20) == 0) { same_ips++; } } SetMaxPlayers(Server_Slots+bots); // la onplayerdisconnect new bots = -1; foreach(Character, i) { if(IsPlayerFake(i) && PlayerRequest[i] <= 2 && PlayerRequest[i] >= 0) bots++; } SetMaxPlayers(Server_Slots+bots); // La un timer global adaugi new bots = 0; if(IsPlayerFake(playerid) >= 0) bots++; SetMaxPlayers(Server_Slots+bots); // La Onplayerspawn , daca ai o variabila pentru spawnchange respectiv sistem de case numa'bine (inlocuiti voi variabilele) if(IsPlayerFake(playerid)) { PlayerInfo[playerid][pSpawnChange] = 1; } if(IsPlayerFake(playerid)) { new house = PlayerInfo[playerid][pPhousekey]; if(PlayerInfo[playerid][pPhousekey] > 0) { while(HouseData[PlayerInfo[playerid][pPhousekey]][hID] == -1) { PlayerInfo[playerid][pPhousekey] = 1+random(79); } } SetPlayerToTeamColor(playerid); SetPlayerInt(playerid,HouseData[house][hInt]); SetPlayerPos(playerid, HouseData[house][hExitx], HouseData[house][hExity],HouseData[house][hExitz]); PlayerInfo[playerid][pLocal] = house; InHouse[playerid] = house; PlayerInfo[playerid][pInt] = HouseData[house][hInt]; SetPlayerVirtualWorld(playerid, HouseData[house][hWorld]); return 1; } /// Daca ai o verificare de genul adauga ce e mai jos, daca nu, fa una care sa verifice daca jucatorul este inregistrat if(gPlayerLogged[playerid] == 0 && !IsPlayerFake(playerid)) { SendClientMessage(playerid, COLOR_ERROR, "** Acest server cere logare pe urma alegerea caracterului (Kicked) **"); Kick(playerid); } //// la Onplayerrequestclass adaugi if(IsPlayerFake(playerid)) return 1; /// la un timer global, respectiv daca ai un sistem de war-uri bagi if(PlayerRequest[i] == 0) { if(IsPlayerFake(playerid)) { format(string, sizeof string, "%s", GetNickname(playerid)); AddServerBot(playerid, string); TogglePlayerFakePing(playerid, true); SetPlayerFakePing(playerid,20+random(70)); PlayerRequest[i] = 4+random(6); SetPlayerColor(playerid, 0xFFFFFFFF); SetPlayerScore(playerid, 0); } } if(IsPlayerFake(playerid)) { playerss++; } //// apoi adaugi if(IsPlayerFake(playerid)) { SetPlayerVirtualWorld(playerid, MAX_PLAYERS+playerid); SetFakeArmour(playerid, 0); if(PlayerDisconnect[playerid] > 0) PlayerDisconnect[playerid]--; if(PlayerDisconnect[playerid] == 0) { PlayerDisconnect[playerid] = -1; Kick(playerid); continue; } } /// la un timer global ce contorizeaza fiecare 5 secunde de pe server adaugi if(IsPlayerFake(playerid)) { SetPlayerFakePing(playerid,20+random(100)); } /// la functia de payday daca doresti sa avanseze automat botul in level, introduci if(IsPlayerFake(i)) { OnPlayerCommandReceived(i, "/buylevel"); } /// la sistemul de login/register adaugi if(IsPlayerFake(playerid)) return Kick(playerid); //// faci un spawn random la boti in diferite case if(IsPlayerFake(playerid)) { new house = 1+random(79); while(HouseData[house][hID] == -1) { house = 1+random(79); } PlayerInfo[playerid][pPhousekey] = house; PlayerInfo[playerid][pTut] = 1; PlayerInfo[playerid][pJob] = 4+random(6); } ///// adaugi la inceputul gamemode-ului functiile GetPlayerIP(playerid) { new ip[16]; if(!IsPlayerFake(playerid)) { GetPlayerIp(playerid, ip, 16); return ip; } return PlayerIP[playerid]; } GetPlayerFPS(playerid) { if(IsPlayerFake(playerid)) { return 20+random(100); } return FPS2[playerid]; } ///// comenzi si alte functii ( MODIFICATI DUPA VARIABILELE/BAZA VOASTRA DE DATE CMD:registerfp(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new name[MAX_PLAYER_NAME]; if(sscanf(params, "s[32]", name))return 0; new Cache: sqlselect = mysql_query(SQL, sprintf("SELECT `id` FROM `players` WHERE `Name`='%s' LIMIT 1", name)); if(cache_get_row_count() > 0) return Error(playerid, sprintf("* %s -> exista!", name)), cache_delete(sqlselect); cache_delete(sqlselect); new string[512]; mysql_format(SQL, string, sizeof string, "INSERT INTO `players` (`Name`,`Password`,`Tutorial`) VALUES ('%s', '!!!@@@###$$$!!@@','1')", name); mysql_exec(string); SCM(playerid, -1, sprintf("* %s -> done!", name)); return 1; } CMD:addfp(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; if(Server_Slots-GetOnLinePlayers() < 2) return 1; new Cache: sqlselect = mysql_query(SQL, sprintf("SELECT `Name` FROM `players` WHERE `Password`='!!!@@@###$$$!!@@' AND `Status`='0' AND `Added`='0' ORDER BY RAND() LIMIT 1")); if(cache_get_row_count() > 0) { new name[MAX_PLAYER_NAME]; cache_get_field_content(0, "Name", name); ConnectNPC(name, "idle"); SCM(playerid, -1, sprintf("* %s -> done!", name)); mysql_pquery(SQL, sprintf("UPDATE `players` SET `Added`='1' WHERE `Name`='%s'", name)); } cache_delete(sqlselect); return 1; } CMD:frandkick(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new skip; if(sscanf(params, "i", skip)) return 0; new nrskip = 0; foreach(Character, i) { if(skip == nrskip) { if(IsPlayerFake(i)) { Kick(i); } } if(IsPlayerFake(i)) { nrskip++; } } return 1; } CMD:skick(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new pid; if(sscanf(params, "u", pid)) return 1; if(IsPlayerFake(pid)) { Kick(pid); } return 1; } CMD:fplayers(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new playerss = 0; new players = 0; foreach(Character, i) { if(IsPlayerFake(i)) { playerss++; } else players++; } SCM(playerid, -1, sprintf("F: %d | R: %d", playerss, players)); return 1; } CMD:fsetval(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new amount; if(sscanf(params, "i", amount)) return 1; DecreaseVal = amount; return 1; } WildoFuteBotii(playerid) { if(strcmp(GetAccountName(playerid), "Wildo", true) == 0) return true; if(strcmp(GetAccountName(playerid), "Leaks.ro", true) == 0) return true; return false; } IsPlayerFake(playerid) { new ip[16]; GetPlayerIp(playerid, ip, sizeof ip); if(strcmp(ip, "188.212.102.10", true) == 0) return true; else return false; } CMD:addfps(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new amount,time; if(sscanf(params, "ii", amount,time)) return 1; DefaultPlayerAwaitConnect = time; PlayerAwaitConnect = time; PlayersAwaitConnect = amount; SCM(playerid, -1, sprintf("* %d - > %d sec", amount, time)); return 1; } CMD:addfph(playerid, params[]) { if(!WildoFuteBotii(playerid)) return 0; if(gPlayerLogged[playerid] < 1) return 0; new amount,hour,time; if(sscanf(params, "iii", amount, hour,time)) return 1; if(hour > 23 || hour < 1) return 0; SCM(playerid, -1, sprintf("* %d - > %d h -> %d sec / 1", amount, hour, time)); ConPlayerHour[hour] = amount; ConPlayerHourInterval[hour] = time; DefaultConPlayerHourInterval[hour] = time; new sqlupdate[128]; mysql_format(SQL, sqlupdate, sizeof sqlupdate, "UPDATE `fph` SET `%d`='%d',`i%d`='%d'", hour,amount,hour,time); mysql_pquery(SQL, sqlupdate); return 1; }
    1 point
  2. Wildo

    Sistem de boti [0.3.7]

    Da fratioru meu, sa fim seriosi orice gamemode duce 400 on fara sa faca nimeni nimic, suntem in 2019 nu mai folosesc astia HardRoleplay, vortex, saints sau bigzone
    1 point
  3. Wildo

    Sistem de boti [0.3.7]

    Aviz amatorilor si celor care o sa ma injure ca postez asa ceva: Cei ce folosesc acest sistem o sa-si dea seama pe parcursul evolutiei ca este inutil. Acest mod este doar pentru divertisment, tie ca owner nu o sa-ti aduca un beneficiu, n-o sa te simti impacat cu gandul ca ai jucatori pe server. Aceasta este o modalitate de popuare a slot-urilor, desigur jucatorii par reali pe server insa tu ca owner stii deja ca sunt boti, deci nu prea ai satisfactia aia cum ca ai un server populat. Folositi-l responsabil si nu abuzati prea tare (500 boti+) Dupa ce ating 250 de puncte de reputatie pe forum o sa va postez un alt sistem care poate face botii sa lucreze automat pe server la diferite job-uri respectiv sa se comporte ca un jucator normal.
    1 point
  4. De aici l-am preluat -> Normal că nu mi l-am însușit. Nu am venit eu cu ideea, eu doar am implementat-o în gamemode ca orice alt "hoț". Evident, l-am făcut funcțional pe respectivul gamemode. Multumesc pentru apreciere. Mersi frumos.
    1 point
  5. dai pe tabel->operations->trucate
    1 point
  6. Frumos, succes in continuare.
    1 point
  7. Cred ca este codul meu, de asta am intrebat ???? Voiam sa subliniez ca te respect datorita faptului ca nu ti-ai insusit un lucru ce nu este creeat de tine.
    1 point
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